Forum: Malifaux Rules Discussion
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Thread: When does Reactivate End?
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05-14-2011, 04:01 AM #11
I'd tend to agree, you can have reactivate more than once, but you can only activate through it once (and in this situation it's an effect cancelling an effect, it's not the fact you activate again that cancels the paralyse).
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05-14-2011, 04:15 AM #12Rank: Wyrd
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05-14-2011, 08:38 AM #13The River of Blood Rank: Freakishly Wyrd
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Activate->Reactivate->Activate->Reactivate->Bury
Would probably mean the model can carry the last reactivate to the next turn.
But I don't see how you can take that last Reactivate without Burying the model. It will simply end in the Closing Phase (unlike Paralyze, Fast and Slow there's nothing in the wording that'd make it carry to the next turn. On the contrary, the wording seems to specify the turn in which the effect may apply.).Last edited by Q'iq'el; 05-14-2011 at 08:40 AM.
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05-14-2011, 09:01 AM #14(-1) Procrastinator
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Rules Manual page 34
Fast: This model recieves 1 additional general AP during it's current or next activation, whichever cones first.
Reactivate: This model may activate a second tine this turn during the normal activation sequence.
Seems clear to me. Fast carries over to the following turn if you already activated. Same for Slow and Paralyzed.
The effects of reactivate only apply in the turn you receive reactivate. You can activate a second time through reactivate only once in the turn. Any further Reactivates cannot be carried to the next turn.
Even if you bury the model, Reactivate wont be there when you come back, due to the effects only applying in this turn (the turn you received Reactivate).
MikeMy Blog: Musings of a Malifaux Noob
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05-14-2011, 09:26 AM #15
Page 34 RM.
"Reactivate. This model may activate a second time this turn during the normal activation sequence. A model may only activate a second time through Reactivate once per turn."
Bold face from the RM, not intended to make you question my emphasis.
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05-14-2011, 11:26 AM #16Rank: Super Wyrd!
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Fast, slow, reactivate, paralyze are all one shot uses. Once activation is over where those effects were usable, than after those effects fall off. Now paralyze is a little trickery because you forfeit, that means it falls off, but the other effects don't. A model who gains fast in turn and reactivate only get fast once. Not for both.
If you recieved reactivate and use it, it falls off if you get paralyzed later in turn. I see nothing preventing reactivate from canceling it out later in turn. as for it carrying over to next turn you can't be a legal target fot it if model already activated twice this turn. paralyze is the the exception since you are canceling effect. Kinda same way fast and slow cancel each other.One of those guys on a podcast about Malifaux.
http://www.throughthebreach.com/index.php
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05-14-2011, 12:13 PM #17Rank: Wyrd
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That's right. However Reactivate stipulates that the gained activation has to be taken the same turn, so I'm a bit confused as per how you could have some use to have gained the Reactivate without being able to use it? Is it for subsequently burying the model as suggested in the other threads?
Sorry I'm not a Marshal, I just like to discuss
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05-14-2011, 01:28 PM #18
Like was mentioned before, even if you've already gone twice, just having the reactivate ability will protect you from one dose of paralyze, since the reactivate and paralyze will cancel each other to nothing.
Another benefit: Consider any of the models that split apart, like the mechaspider swarm or coryphee duet. Give them reactivate. They activate a second time, then during that second activation they split apart. Each of the new creatures will inherit the reactivate effect.
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05-14-2011, 01:53 PM #19Rank: Super Wyrd!
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Yes but you still show no proof that reactivate stays on after usage. These effects like fat have specific wording. Plus in your example, if they split during their second activation, it won't stay on. If they split during first it would but that would need marshal.
One of those guys on a podcast about Malifaux.
http://www.throughthebreach.com/index.php
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05-14-2011, 02:19 PM #20Rank: Super Wyrd!
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Fast and Slow do. Paralyzed does. Reactivate doesn't.
The timing on Reactivate seems to be unspecified, and hence standard - it goes away during the closing phase. Giving a model Reactivate multiple times doesn't do anything, because a model with Reactivate can activate twice during a turn - no matter how many times you can activate twice, it's still only twice ;) Nothing in the ability says it goes away after the second activation.
So by a strict reading, it seems like each of the following:
(Model has not activated yet)
1. Model gets Paralyzed
2. Model gets Reactivated
3. Paralyzed and Reactivate cancel each other out, model can activate normally
1. Model activates
2. Model gets Reactivate
3. Model gets Paralyzed
4. Paralyzed and Reactivate cancel each other out, model doesn't get another activation
1. Model activates
2. Model gets Paralyzed
3. Model gets Reactivate
4. Paralyzed and Reactivate cancel each other out
5. Model gets Reactivate
6. Model activates
1. Model activates
2. Model gets Reactivate
3. Model activates
4. Model gets Paralyzed
5. Paralyzed and Reactivate cancel each other out
Not entirely sure all that's intended, but as long as there's nothing changing the end time of Reactivate (and there doesn't seem to be) that's the strict reading, IMHO.
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