Forum: Malifaux Rules Discussion
Have a question or want clarification on the rules? This is the place.
+ Reply to Thread
Results 1 to 10 of 46
Thread: When does Reactivate End?
-
05-13-2011, 02:53 PM #1Rank: Unusual
- Join Date
- Mar 2011
- Location
- Springfield, OR
- Posts
- 75
- Thanks
- 0
Thanked 0 Times in 0 Posts
When does Reactivate End?
If a model gains Reactivate when does Reactivate go away? I can see three possibilities:
1. At the start of the model's second activation during a turn.
2. At the end of the model's second activation during a turn.
3. During the Resolve Effects step as normal for gained abilities.
All of these can lead to different situations where multiple Reactivations or other abilities are involved so it would be helpful to know which is correct (or if something else is correct).
-
05-13-2011, 03:57 PM #2Decapitate (10)

- Join Date
- Jul 2006
- Location
- Vancouver, WA
- Posts
- 3,381
- Thanks
- 0
Thanked 11 Times in 6 Posts
Rules Manual pg 34:
reactivate only grants a model the ability to activate again ONCE per turn. So a model will only ever gain one additional activation a turn.Reactivate: This model may activate a second time this turn during the normal activation sequence. A model may only activate a second time through Reactivate once per turn.Friends don't let friends drink paint.
-
05-13-2011, 04:31 PM #3Rank: Unusual
- Join Date
- Mar 2011
- Location
- Springfield, OR
- Posts
- 75
- Thanks
- 0
Thanked 0 Times in 0 Posts
That is beside the point. For example, if it lasts until the end of the model's second activation in a turn then if you give a model Reactivate, activate it twice, then give it Reactivate again it would still have Reactivate next turn. Depending on when it goes away affects quite a few situations I can think of so I want to know the answer to my original question.
-
05-13-2011, 04:33 PM #4Decapitate (10)

- Join Date
- Jul 2006
- Location
- Vancouver, WA
- Posts
- 3,381
- Thanks
- 0
Thanked 11 Times in 6 Posts
And again as stated in the quote:
A model may only activate a second time through Reactivate once per turn.
Friends don't let friends drink paint.
-
05-13-2011, 04:46 PM #5
-
05-13-2011, 05:22 PM #6Rank: Unusual
- Join Date
- Mar 2011
- Location
- Springfield, OR
- Posts
- 75
- Thanks
- 0
Thanked 0 Times in 0 Posts
Wow, thanks for giant unhelpful text. I do not disagree with this statement in any way. Did you actually read my posts?
Here's another example of why it's important when it goes away. Let's say a model gains Reactivate and then activates twice during a turn. Then the model gets Paralyzed. If it still had Reactivate until the Resolve Effects step then Paralyze would be cancelled. If Reactivate went away at the beginning or end of the model's second activation then it would be Paralyzed and miss it's activation next turn.
-
05-13-2011, 09:56 PM #7
-
05-14-2011, 01:04 AM #8/)^3^(\ Rank: Strange
- Join Date
- Aug 2010
- Location
- Perth, Australia
- Posts
- 40
- Thanks
- 0
Thanked 0 Times in 0 Posts
not quite sure if I follow here but I'll work through it.
model A activates.
-> model A gains reactivate and activates a 2nd time
->model A gets paralyzed (which will drag over to its next activation, ie next turn)
Its first reactivate would not help here at all as it has effectively been used up. So this would be either 1 or 2 in your first post.
But if you cast reactivate on model A again then that would immediately cancel out the paralyzed (to the best of my knowledge).
Were you to then cast reactivate on the model again it would have no effect as the model has already been activated twice.
-
05-14-2011, 01:54 AM #9Rank: Wyrd
- Join Date
- Feb 2010
- Location
- South London UK
- Posts
- 836
- Thanks
- 5
Thanked 20 Times in 18 Posts
I'm not sure that's legal: since the model has already activated twice it is therefore not a legal target for reactivate anymore, I think. The only way to get rid of Paralyzed would be in the next turn, the paralyzed model forfeits its activation then reactivate is cast to make the model take a single activation that turn.
EDIT: this goes also for the 2nd post of the OP. Reactivate does not carry over to the next turn. If a model has activated twice, it cannot receive reactivate again this turn so your option 2 doesn't work (either because it isn't a legal target anymore for that spell or it will be targeted but the effect will fizzle since the model isn't a valid choice, not sure which one but the model will not get receive reactivate anymore this turn). I'm not sure option 1 and 2 of the OP are much different for the reason I've given. It's not option 3 since once the model has finished its 2nd activation, it is considered reactivatED, the effect is over.
Last edited by poulpox; 05-14-2011 at 02:12 AM.
-
05-14-2011, 03:30 AM #10Rank: Unusual
- Join Date
- Mar 2011
- Location
- Springfield, OR
- Posts
- 75
- Thanks
- 0
Thanked 0 Times in 0 Posts
Nothing about the Reactivate rule says you can't gain it more than once during a turn. You just can't actually use its (normal) benefit more than once during a turn.
I'd really like to get an actual answer to my original question, preferably from a Rules Marshall or someone with a rules quote or link to a previous forum post. Please don't tell me again that you can't activate a model more than twice in a turn, I know this, it was never in question or dispute.
+ Reply to Thread
Results 1 to 10 of 46
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote


