Results 1 to 9 of 9
-
05-09-2011, 11:12 AM #1
Spirit movement in the rules manual
Looking at the rules manual, it appears that the fact that spirits can move through severe terrain without penalty has been removed. My search-fu for clarifications didn't result in anything, so ...
Am I missing something? Spirits now move half through severe terrain?
-
05-09-2011, 11:24 AM #2Finger Waggler
- Join Date
- Jul 2010
- Location
- Cincinnati, OH
- Posts
- 2,737
- Thanks
- 13
Thanked 17 Times in 16 Posts
Here's the clarification that Keltheos posted.
http://wyrd-games.net/forum/showpost...3&postcount=55
(BTW, the search button is your friend. This has been discussed NUMEROUS times in the past couple weeks ;) )LED Ice Pillars | WIP: Dreamer | Collodi | Kirai | Dead Justice
Crews: Ramos | Rasputina | Collete | Kaeris | Hoffman | Leveticus | Von Schill | Viks
-
05-09-2011, 11:25 AM #3
Search-fu is a skill you have to master.
-
05-09-2011, 01:13 PM #4
@Lobo - as stated in my OP, I did search first, but my search-fu was weak.
Thanks!
-
05-09-2011, 01:46 PM #5Finger Waggler
- Join Date
- Jul 2010
- Location
- Cincinnati, OH
- Posts
- 2,737
- Thanks
- 13
Thanked 17 Times in 16 Posts
Ahh, my bad. As it stands, Keltheos' ruling was in a thread about Spirits and Disengaging Strikes, so I can see how you might've passed that one over even if it did come up in your search. My bad. Somehow my reading-fu is weak, as I didn't even see your comment to start with, haha. ;)
LED Ice Pillars | WIP: Dreamer | Collodi | Kirai | Dead Justice
Crews: Ramos | Rasputina | Collete | Kaeris | Hoffman | Leveticus | Von Schill | Viks
-
05-09-2011, 02:46 PM #6Rank: Unusual
- Join Date
- Mar 2011
- Location
- Springfield, OR
- Posts
- 75
- Thanks
- 0
Thanked 0 Times in 0 Posts
That ruling has nothing to do with severe terrain. I don't see how it applies to this question. In that post Keltheos references 'terrain' a few times but is obviously talking about 'impassable terrain' if you read the whole thread.
-
05-09-2011, 03:06 PM #7Finger Waggler
- Join Date
- Jul 2010
- Location
- Cincinnati, OH
- Posts
- 2,737
- Thanks
- 13
Thanked 17 Times in 16 Posts
Oh sheesh...MAN, my reading skills are bad today. Sorry guys. I seem to remember the discussion including severe terrain somewhere. It's pretty easy though, that if a Spirit can ignore things like Walls, why would a little Rubble slow them down. ;)
Should be pretty common sense. ;)LED Ice Pillars | WIP: Dreamer | Collodi | Kirai | Dead Justice
Crews: Ramos | Rasputina | Collete | Kaeris | Hoffman | Leveticus | Von Schill | Viks
-
05-09-2011, 03:18 PM #8La Belle Mort
- Join Date
- Feb 2011
- Location
- Oxford, Mississippi
- Posts
- 3,057
- Thanks
- 91
Thanked 271 Times in 191 Posts
This is the relevant threat you'd want to consult. Please note Ratty's response to the question.
=)
http://wyrd-games.net/forum/showthread.php?p=236117
-
05-10-2011, 12:27 AM #9
Results 1 to 9 of 9
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)






