Resolved Rules Questions

Forum: Resolved Rules Questions

Resolved Rules Questions

Results 1 to 7 of 7
  1. #1
    Csonti's Avatar
    Join Date
    Nov 2009
    Location
    Budapest, Hungary
    Posts
    663
    Thanks
    17
    Thanked 36 Times in 23 Posts

    Lost Focus vs Empty Vessel

    Situation: Nico kills the Desolation Engine with Decay and Empty Vessel kicks in. What types of models are generated from the death of the model?

    Lost Focus says no counters dropped and 2 SPA's generated.

    Empty Vessel says no counters and (in this case) 3 Mindless Zombies generated.

    So is it 2 SPA's or 3 Mindless Zombies or all of them?

  2. #2
    The Plague Cometh! Rank: Freakishly Wyrd Wodschow's Avatar
    Join Date
    Sep 2007
    Location
    Denmark
    Posts
    2,257
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Since the Rule of Equivalency is no more then all of the 5 models could potentially be brought into play (actually - they even would've been so before as the Zombies are placed and not summoned).

    You'd place the Mindless Zombies first as Nicodem is the acting model and then stop when/if you run out of space..


    Edit(again): Apparently the SPAs don't have to be placed in base contact, so it's unlikely that you'd run out of space, meep!
    Last edited by Wodschow; 05-08-2011 at 04:47 PM. Reason: edited most of it to make it more clear..

  3. #3
    Decapitate (10)
    goblyn13's Avatar
    Join Date
    Jul 2006
    Location
    Vancouver, WA
    Posts
    3,381
    Thanks
    0
    Thanked 11 Times in 6 Posts
    You would get 2 Steampunk Abominations only.

    Based off of the wording for the Desolation engine.

    Lost Focus: When this model is killed or sacrificed, Summon 2 Steampunk Abominations to it before it is removed from play. This model does not generate Corpse or Scrap Counters.
    The second sentence in Lost Focus it a separate sentence of that ability say that this model does not generate Corpse Counters. Add in the statement from Mindless Zombies:

    Walking Dead: Counts as a Corpse Counter, but cannot be picked up.
    Therefore since the Desolation Engine is unable to generate Corpse Counters, it would be incapable of generating Mindless Zombies.
    Friends don't let friends drink paint.

  4. #4
    The Plague Cometh! Rank: Freakishly Wyrd Wodschow's Avatar
    Join Date
    Sep 2007
    Location
    Denmark
    Posts
    2,257
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Hmm..

    I suppose that is correct, but when the resolution rules break the time-continuum it doesn't sit too well with me..

    Like..

    A) Resolve Empty Vessel first as it's the acting models effect to the event that happened -> Place Mindless Zombies as a result.

    B) Resolve Lost Focus next -> reverse A) as the Zombies can't be generated now.



    Also...


    "Cb/Ca(C) Empty Vessel: After killing a living or Undead
    defender with a Cane Strike or Decay, place a number of
    Mindless Zombies equal to the defender’s base size in base
    contact with the defender before it is removed from play.
    Defender does not generate Corpse Counters.
    "

    Soeh..

    You wouldn't EVER place any Mindless Zombies from Empty Vessel because the trigger itself prevents them from being generated?

  5. #5
    Rank: Unusual No Avatar
    Join Date
    Mar 2011
    Posts
    53
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Well, the zombies may count as corpse counters once they are on the board, but they are not "generated".

  6. #6
    marshimartian's Avatar
    Join Date
    Aug 2010
    Location
    Waynesboro, PA
    Posts
    619
    Thanks
    22
    Thanked 20 Times in 15 Posts
    Quote Originally Posted by Wodschow View Post

    "Cb/Ca(C) Empty Vessel: After killing a living or Undead
    defender with a Cane Strike or Decay, place a number of
    Mindless Zombies equal to the defender’s base size in base
    contact with the defender before it is removed from play.
    Defender does not generate Corpse Counters.
    "

    Soeh..

    You wouldn't EVER place any Mindless Zombies from Empty Vessel because the trigger itself prevents them from being generated?
    I'd have to agree with this, the explanation of the ruling is contradictory, the zombies are placed by Nicodem's trigger, not "generated". I'm ok with the ruling, but would like a better explanation if possible

  7. #7
    Gone Rank: Super Wyrd! No Avatar
    Join Date
    Aug 2010
    Posts
    1,175
    Thanks
    0
    Thanked 37 Times in 19 Posts
    Quote Originally Posted by Wodschow View Post
    Hmm..

    I suppose that is correct, but when the resolution rules break the time-continuum it doesn't sit too well with me..

    Like..

    A) Resolve Empty Vessel first as it's the acting models effect to the event that happened -> Place Mindless Zombies as a result.

    B) Resolve Lost Focus next -> reverse A) as the Zombies can't be generated now.



    Also...


    "Cb/Ca(C) Empty Vessel: After killing a living or Undead
    defender with a Cane Strike or Decay, place a number of
    Mindless Zombies equal to the defender’s base size in base
    contact with the defender before it is removed from play.
    Defender does not generate Corpse Counters."

    Soeh..

    You wouldn't EVER place any Mindless Zombies from Empty Vessel because the trigger itself prevents them from being generated?
    I'm on this boat.
    Not to dispute a RM, but it seems like you'd probably get everything involved.

    2 SPA and 3 MZ.

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 12:35 AM.
© 2005-2013 Wyrd Miniatures, LLC