Miniature Showcase

Forum: Miniature Showcase

Show off your miniatures, from any company, though we love to see anything from Wyrd. Expect comments and critique!

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  1. #1
    The Confused Gamer durek's Avatar
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    Durek's Painting Log

    Just a place where I can display my painting talent or lack thereof.

    Last summer my wife and I took some painting classes at Gen Con and they mostly were really good. Not tryign to be a fanboy but the best was easily the one taught by Wyrd's Jessica Rich on blending (my wife is fairly sure it was her, if not I apologise).
    I haven’t really painted and haven’t put them to use when I did :( . But with my renewed interest in painting I decided to tackle Rasputina's Ice Golem.
    Well, I thought with all the angles this model has to offer it would be a nice beginning place to try shadowing and highlighting...wrong this was actually much harder than I first thought and much more difficult than allot of other models I’ve done. I’m not really sure why, upon reflection I think it was those same angles...?
    The pic was after hours of shading and highlighting attempts, which after a frustrated break turned out not half bad (I think anyways). I will post the finished product hopefully this week with more to come.
    (Can't seem to upload the images for some reason, I don't really think posting a link to my Warseer Plog is right either....sorry for the extra large pic. I will try and rectify this for the future).
    Comments welcome.



    Ok so I will be adding crew shots to my main page and updating them as they grow.
    (should have reserved 2nd post for this... need a TARDIS)
    Last edited by durek; 03-04-2012 at 08:45 AM.

  2. #2
    Ciaran's Avatar
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    I like where you're going with this.

    What is your planned next step?

  3. #3
    Lucius' main enforcer Rank: Super Wyrd! FoeRender's Avatar
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    I like it, the style of painting looks very comic book or.cartoon like which if done well looks great on the table and is very striking .

  4. #4
    Banned Rank: Super Wyrd! No Avatar
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    Quote Originally Posted by durek View Post
    Comments welcome.
    The ice golem painting you are atempting should be viewed similar to Non Metallic Metals (NMM). This is due to the angles of reflected light.

    Also, if you wish to make the raised edges 'pop', you should carefully paint some darker inks or washes directly into the recesses, avoiding the raised edges.

    GW Asurmen Blue or even Badab Black would be good for this. If you were giving the ice a different colouration (Ie. Purple or Green) the related washes would work for this also.

  5. #5
    Rank: Strange No Avatar
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    I´d definitely go darker in the shadows so the golem looks more defined. Or its your picture looking so bright, cant really tell.

    Other than that its a nice paintjob .
    Last edited by Lukas-L; 05-08-2011 at 07:32 AM.

  6. #6
    Rank: Twisted No Avatar
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    I really like the brightness. I think you should keep it as-is; it stands out from the pack. The descriptor I'm getting when looking at your golem is "Hellboy-like" (the comic/universe, not the character).

    Very cool!

  7. #7
    Rank: Strange No Avatar
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    I actually didnt mean to make it less bright, but to define his body by some kind of out/darklining.

  8. #8
    The Confused Gamer durek's Avatar
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    Thank you so much for all the kind replies and critiques.
    I added the eyes and am doing the base and think I will leave it as is, anymore and I might mess it up. I will have pictures up of the finished product in a day or 2.
    As for the bright/darkness of the model; it is slightly darker in real life as I had to use a subdued flash as daylight was gone by the time it was done.

  9. #9
    Black Bunny of Doom! Evaine's Avatar
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    Looks great so far. You do realize, however, that you've consigned yourself to giving me painting lessons now. :D
    1 Vik, 2 Viks, 3 Viks, 4... wait a minute!

  10. #10
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    Quote Originally Posted by Lukas-L View Post
    I actually didnt mean to make it less bright, but to define his body by some kind of out/darklining.
    This was also my intention, at present there is not enough definition and the paintscheme is 'flat' with the highlights and base colours too close together... and very little shading, if any at all.

 

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