The Neverborn

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  1. #1
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    Thoughts on Stitched Together

    So... someone pointed out that on the new Stitched Together card, after his ability to avoid being killed goes off, he can't be sacrificed or buried. So he is going to die at the end of the turn no matter what.

    Is it just me, or did that completely ruin the model for anyone else? I doubt I'll even buy them now. The bury/unbury so they never die was most of their appeal to me and I was really looking forward to getting to play them.

    Before, they seemed like a model that took some skill to play, with the opponent needing to know to ignore them, or bury them, or sacrifice them, or kill any models that could bury them instead, just to make sure they don't come back. While the Dreamer had to make sure they died after activation to give them reactivate, make sure to keep activations in the right order to rebury them, make sure to keep the right models alive and nearby to rebury them, all the while keeping them in a position where they are between the opponents ranged models and your own so the fog is useful.

    Now... they are a walking fog machine that explodes. Lost all of the appeal to me. Not to mention they have a low wp and are entirely wp based. The whole point of the model was burying and reburying them. Now that's gone.

    Pfffffffttt... I spit upon you, errata'ed Stiched Together. I spit upon you!

  2. #2
    Rank: Wyrd wrabbit37's Avatar
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    Don't forget their abilities with card control. Honestly, that's the ability I really like with them. Getting 1-2 gambles off does wonders for giving your force a good handle on the turn. I'll still be using them quite a bit. I liked their blowing up/never dying bit, but that was a bit much.
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  3. #3
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    They're quite good even without that recursion bit.

    Believe me, I've made enough folks cry without ever recycling them.
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  4. #4
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    Quote Originally Posted by Keltheos View Post
    They're quite good even without that recursion bit.

    Believe me, I've made enough folks cry without ever recycling them.
    +1 on this.

    I never liked the infinite cycle to begin with, it was nasty but it always felt a bit wrong. It was very powerful, but made me feel dirty.

    I still love them, just means you can't use them as the suicidal blitzers of your army any more and expect them to live forever. Their Fog is still amazing and their card chomping abilites are extremely handy. Plus Gamble Your Life is still a great ability for getting around a lot of defensive abilities. Sure their Wp is not high, but nothing a Madness or Pandora can't fix with a snap of their fingers.

    :stitched:love:
    Last edited by karn987; 11-08-2010 at 01:16 PM.

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  5. #5
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    Quote Originally Posted by karn987 View Post
    :stitched:love:
    The whole eyeball-ing the Stitched Together's crotch makes me feel a little uncomfortable.
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    Quote Originally Posted by wrabbit37 View Post
    The whole eyeball-ing the Stitched Together's crotch makes me feel a little uncomfortable.
    Second that

  7. #7
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    I think that I just felt like burying and unburying them were part of the reason they existed, and that it was intentional, and their defining characteristic. Now they don't have that synergy with the dreamer they used to (or no more synergy than any other Nightmare, and in fact they are a lot better for most other Neverborn crews because the Dreamer doesn't have to worry about ranged attacks anywhere near as much as all of the other Neverborn crews).

    Also, I'm not saying they aren't good anymore, I'm just saying they took away the thing that made them so fun looking to play.

  8. #8
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    Fixed for you, better?

  9. #9
    The River of Blood Rank: Freakishly Wyrd Q'iq'el's Avatar
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    Quote Originally Posted by Cambeul View Post


    Fixed for you, better?
    A smiley with foot fetish?!

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  10. #10
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    ... well if you had to pick a pair of feet to worship.... *whistles and tries to look innocent*

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