Forum: The Resurrectionists
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Thread: Tactica: Seamus
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09-12-2010, 04:12 PM #11
I couldn't digest all of this in one sitting, but one thing I never noticed you mention was this: Seamus is very powerful in melee, but shouldn't be thrown at an enemy force! I've never played Seamus, but I've played against him... oh, 4 times i can think of right now. I think my record against him is 2 wins, 1 loss, and a draw. Both the wins involved killing Seamus on the second or third turn.
You do caution against using the army in general for toe-to-toe fighting, but I tink its wise to point out Seamus in particular. He seems like an unkillable god on paper, but a hard-hitting crew (and let's face it, generally only hard-hitting crews can threaten ressers anyway) will tear him up given the chance.
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09-12-2010, 05:07 PM #12
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09-14-2010, 01:15 AM #13Delusional Master of You Rank: Wyrd
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If you PM a marshal I'm sure this will get stickied. I doubt this will just fade away. Most people will be a little over whelmed by the shear size of the tactica and have nothing fancy to say or add when you have been so very thorough. Some might not agree with all your tactics, but the way you present your information makes it hard for anyone to refute what you have said or add anything that hasn't already been said.
Well done. I just hope as more players get time to fully read through this you will get more responses from the old guard.Don't Listen to "Through The Breach"! That's right, I dared you not to listen to us.
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09-14-2010, 05:11 PM #14
Love your format: general use of models then a strategy/scheme specific list and tactica. I think more crew-breakdowns should be done this way!
Yeah... This post ain't fading anytime soon...'my daughter will find your info here very valuable!
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09-14-2010, 09:09 PM #15Rank: Unusual
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I read this to completion in one go. There is a lot to digest here. Nice Tactica, well thought out and well composed. I nominate it for a sticky.
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09-15-2010, 05:59 PM #16The Pimp of Zombies Rank: Strange
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I like this article especially the way you approach strategies though i do have to disagree with your statement on the Neverborn being Seamus's biggest challenge or at least halfway disagree
IMHO book 1 Neverborn can be divided into two categories
1. the immune to influence kind: basically think teddy bad-juju and the hooded rider
2. Seamus's bestest friends: (the majority of remaining models) combo low willpower (4-6) with high speed and the fact that these are living u can easily lure a Nephilim or candy/kade across the board turn one kill it and have fun with the corpse counters they produce or on the flip side you can force moral duels and watch as neverborn dart of the board
and as for rising powers: with collodi and dolls the neverborn are a whole new animal but i don't have anywhere near the practice against them it will take to figure that out
again these are just my 2 cents
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09-15-2010, 07:56 PM #17Jefe, what is a plethora? Rank: Touched
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Nice job man

I enjoyed this was easy to read made sense. Gave me a few ideas that I hadn't of thought of. Really nice
Yeah I would dig a McMourning write up
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09-15-2010, 08:35 PM #18
This thread is wonderful. Can't wait to see the book two updates
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09-15-2010, 08:54 PM #19
I say that the Neverborn are the biggest threat partly because of their high WP, but also because people tend to get cocky when they see a crew that has low WP, and that is one thing you do NOT want to do against a master like Lilith, as she will tear Seamus apart if you get him close enough to her to pop off (1)The Face of Death.
There's no doubt all factions and masters are handled with relative ease as a player generates more and more skill with Seamus.
The problem is, Seamus' crew is a technical crew, and learning to use him to his fullest takes time, effort, and patience, whereas crews like Lilith are straightfoward and most people who pick her up can master her after their first game, and crews like Pandora don't force Morale duels, they force WP duels, and with a WP of 5 for your Belles, that's not too good, though Seamus' 7 WP isn't half bad.
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09-16-2010, 03:41 AM #20
So yeah, I just did about 3 and a half hours of work on the tacticta, and due to a Login error, none of it went through.
And now its midnight, and I have things to do in the morning.
Apologies.
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