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  2. #1
    Rank: Twisted Zephir's Avatar
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    Keeping Seamus out of Melee

    Does anyone else have issues with this? It seems like whenever I play Lady J or Lilith they get into Seamus really fast and effectively stopping my pistol. What are others doing to keep him safe, he is a close range leader who needs to be close to the fight, but can't be too close.
    Sometimes I feel like I should report my own posts for being too sexy

  3. #2
    Rules Question Ninja Rank: Wyrd No Avatar
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    Seamus should have an easy time staying out of melee if he gets some support from his crew. Belles can cast Lure either on his enemies or on Seamus (remember you can cast it on friendly models) to get him away from melee. With Ca8 and all suits from their Ca stat it should not take too much effort to get it work.

    Another option is of course make them regret getting into melee with him. He has loads of option to make their lives miserable: Terrifying, Slit Jugular, Trail of Fear, The Face of Death. With the last two up even high Wp opponents have to spend some resources to avoid running away. And remember, Seamus is not Undead so Lady Justice and her crew don't receive +2 Wp against him.

    Also, keeping an Undead model nearby and casting Undead psychosis could be a nice way to keep enemies at bay.

    -Ropetus

  4. #3
    Lalochezia
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    Quote Originally Posted by Ropetus View Post
    Also, keeping an Undead model nearby and casting Undead psychosis could be a nice way to keep enemies at bay.

    -Ropetus
    Yeah, this.

    This times a million.

    Stick a belle next to Seamus, use trail of fear, and cast undead psychosis on LadyJ. She'll be dueling her Wp of 4 against your Ca of 7. Same for Lilith. And if you fail once, just do it again.
    Twitter: @JustinLaloGibbs
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    Ask a Gremlin

 

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