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Type: Posts; User: Vmag
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05-24-2013, 09:54 AM
Thread: Unstitched!
by Vmag- Replies
- 8
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- 454
When the trial rules/puppets were posted a while...
When the trial rules/puppets were posted a while back I made up temporary puppet cards in powerpoint in order to try out the proposed rule set. I've since updated these puppet cards to the current...
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02-22-2013, 01:05 PM
Thread: Guild Autospy and his Exta Rusty Sword
by Vmag- Replies
- 1
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- 374
Puppets with a Cb of 0 may still attack, they...
Puppets with a Cb of 0 may still attack, they just don't flip any cards to do so (so basically you attack only with cards in your hand instead of flipping).
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11-07-2012, 01:41 PM
Thread: Evil Baby Orphanage Rules
by Vmag- Replies
- 37
- Views
- 4,614
Thought so, thanks!
Thought so, thanks!
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11-07-2012, 09:35 AM
Thread: Evil Baby Orphanage Rules
by Vmag- Replies
- 37
- Views
- 4,614
When Guy Fawkes' unsupervised ability goes off,...
When Guy Fawkes' unsupervised ability goes off, are you done with the supervision step at that point?
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11-07-2012, 09:15 AM
Thread: Putting the "war" in Puppet Wars
by Vmag- Replies
- 15
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- 661
I meant 'identity crisis' to mean that it doesn't...
I meant 'identity crisis' to mean that it doesn't seem to be clear what market share PWs is chasing after; casual wargame, hardcore wargame, boardgame, casual boardgame, etc. This isn't necessarly a...
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11-06-2012, 02:35 PM
Thread: Putting the "war" in Puppet Wars
by Vmag- Replies
- 15
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- 661
It seems to me that PWs is still having an...
It seems to me that PWs is still having an identity crisis. sssk's case studies above do a fine job of demonstrating this I think. I've mentioned before that Unstitched seems like PW's-lite. This...
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11-05-2012, 09:59 AM
Thread: How long do your games last?
by Vmag- Replies
- 4
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- 228
I'd say most of our games range from about 50-70...
I'd say most of our games range from about 50-70 min but have had at least one go about 3+ hrs. Heck, a few times we've left the game at the start of a new turn and came back to it the next day or...
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11-05-2012, 09:33 AM
Thread: Who has played a game?
by Vmag- Replies
- 10
- Views
- 470
Had a few more games over the weekend (still just...
Had a few more games over the weekend (still just 1 on 1 so far though).
Move stat- Not really seeing the need for the added characteristic since most puppets still move the standard 2 spaces. It... -
10-31-2012, 09:40 AM
Thread: Who has played a game?
by Vmag- Replies
- 10
- Views
- 470
We've played a few games so far but have pretty...
We've played a few games so far but have pretty well stuck with Justice vs Seamus games(all in-suit puppets with two out-of-suit puppets on each side). Can't really say much about the activation...
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10-31-2012, 09:08 AM
Thread: Welcome to Puppet Wars Unstitched!
by Vmag- Replies
- 18
- Views
- 913
Sticky: Couple of little questions that came up during...
Couple of little questions that came up during some of our games:
Cherub's Can't Say No to You- could this be used on an Enemy Puppet who is standing on one of their work benches to take a Mine!... -
10-22-2012, 11:06 AM
Thread: Welcome to Puppet Wars Unstitched!
by Vmag- Replies
- 18
- Views
- 913
Sticky: Is the Upgrade side to Bete Noir supposed to be...
Is the Upgrade side to Bete Noir supposed to be an Action (as printed) or an Ability? Seems like it may have been meant to be an Ability...
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10-21-2012, 08:30 PM
Thread: Welcome to Puppet Wars Unstitched!
by Vmag- Replies
- 18
- Views
- 913
Sticky: Huh, yep, guess we overlooked that in our...
Huh, yep, guess we overlooked that in our excitement to try it out!
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10-20-2012, 08:55 AM
Thread: Welcome to Puppet Wars Unstitched!
by Vmag- Replies
- 18
- Views
- 913
Sticky: I see Counters tossed around here and there in...
I see Counters tossed around here and there in the rules but there really doesn't appear to be anything that specifically addresses what they are and how they work in the game. My guess would be...
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10-12-2012, 10:08 AM
Thread: Puppet Wars - Unstitched! NOW LIVE!
by Vmag- Replies
- 38
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- 6,337
LOL too funny! Eagerly awating the update to...
LOL too funny!
Eagerly awating the update to the site too, let alone the re-release. (crossing fingers to have the update by this weekend so we can try it out!) -
10-12-2012, 08:48 AM
Thread: Discard Animation Card and Exhausted Puppets
by Vmag- Replies
- 1
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- 223
You are correct, the Exhausted Puppet does not...
You are correct, the Exhausted Puppet does not suffer a rip exactly for the reason you gave.
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05-17-2012, 01:16 PM
Thread: Hello Nurse!
by Vmag- Replies
- 3
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- 3,122
Nice write-up! Is this the start of a...
Nice write-up! Is this the start of a PullMyFinger, Jr.? :1_Happy_Puppet1:
I haven't used the Nurse much at all, mostly because it seemed very situational compared to other options available so... -
05-17-2012, 12:39 PM
Thread: TerraClips or square spaces
by Vmag- Replies
- 4
- Views
- 1,763
TerraClips or square spaces
Just curious if anyone has tried PWs using the square rules (as opposed to hexagons) and, by extension, using the TerraClips boards for PWs? Does it play much different having 8 adjacent squares...
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05-16-2012, 03:09 PM
Thread: Six 2-player Maps
by Vmag- Replies
- 3
- Views
- 641
Wow, are you guys bored at work today too?...
Wow, are you guys bored at work today too? :1_Happy_Puppet2:
Funny you should mention the whole fort idea, that's EXACTLY what I was thinking of for some of these. I know the puppets can't... -
05-16-2012, 03:02 PM
Thread: Climbing and arachnid.
by Vmag- Replies
- 7
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- 382
No problem. I started with the Ramos box and...
No problem. I started with the Ramos box and quickly found that climbing walls can be pretty dang handy!
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05-16-2012, 02:38 PM
Thread: Six 2-player Maps
by Vmag- Replies
- 3
- Views
- 641
Six 2-player Maps
Made up a couple of extra 2-player maps to add to the stock 6 maps which come with the game. Why 6 more? So I can break out the d12 again for randomization!
Haven't actually played on any of these... -
05-16-2012, 12:01 PM
Thread: Climbing and arachnid.
by Vmag- Replies
- 7
- Views
- 382
RM pg 115, 'Arachnid': "This model ignores severe...
RM pg 115, 'Arachnid': "This model ignores severe and climbable terrain penalties..."
So no, a model with the Arachnid trait does not require 4" of move to climb a Ht2 wall, only 2" of move is... -
Leap LOS
Does the space a puppet is leaping to need to be within LOS?
Thanks! -
04-30-2012, 03:58 PM
Thread: Dodge w/Black Joker
by Vmag- Replies
- 9
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- 482
Thanks much! Because the defender thought...
Thanks much!
Because the defender thought they could be wily and make the attacker auto-miss :Smug_Puppet2:
This didn't come up in a game at all, just more of a 'what would happen if' type... -
04-30-2012, 01:58 PM
Thread: Dodge w/Black Joker
by Vmag- Replies
- 9
- Views
- 482
So an Attack automatically hits a Df 0 even...
So an Attack automatically hits a Df 0 even though no cards are flipped to beat a 0? Hmmm... I think I see that. So basically the Df is 0 due to Black Joker, the Combat 0 against a Df 0 doesn't...
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04-30-2012, 01:28 PM
Thread: Dodge w/Black Joker
by Vmag- Replies
- 9
- Views
- 482
Do they though? "Performing an Action" Step 1 is...
Do they though? "Performing an Action" Step 1 is to declare the Action (Attack in this case), if the Action Value is a 0 and has no suits then you skip over steps 2, 3, and 4 where you are allowed...
Results 1 to 25 of 148


