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  1. Thread: Unstitched!

    by Vmag
    Replies
    8
    Views
    454

    When the trial rules/puppets were posted a while...

    When the trial rules/puppets were posted a while back I made up temporary puppet cards in powerpoint in order to try out the proposed rule set. I've since updated these puppet cards to the current...
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    374

    Puppets with a Cb of 0 may still attack, they...

    Puppets with a Cb of 0 may still attack, they just don't flip any cards to do so (so basically you attack only with cards in your hand instead of flipping).
  3. Replies
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    4,614

    Thought so, thanks!

    Thought so, thanks!
  4. Replies
    37
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    4,614

    When Guy Fawkes' unsupervised ability goes off,...

    When Guy Fawkes' unsupervised ability goes off, are you done with the supervision step at that point?
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    661

    I meant 'identity crisis' to mean that it doesn't...

    I meant 'identity crisis' to mean that it doesn't seem to be clear what market share PWs is chasing after; casual wargame, hardcore wargame, boardgame, casual boardgame, etc. This isn't necessarly a...
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    661

    It seems to me that PWs is still having an...

    It seems to me that PWs is still having an identity crisis. sssk's case studies above do a fine job of demonstrating this I think. I've mentioned before that Unstitched seems like PW's-lite. This...
  7. Replies
    4
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    228

    I'd say most of our games range from about 50-70...

    I'd say most of our games range from about 50-70 min but have had at least one go about 3+ hrs. Heck, a few times we've left the game at the start of a new turn and came back to it the next day or...
  8. Replies
    10
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    470

    Had a few more games over the weekend (still just...

    Had a few more games over the weekend (still just 1 on 1 so far though).

    Move stat- Not really seeing the need for the added characteristic since most puppets still move the standard 2 spaces. It...
  9. Replies
    10
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    470

    We've played a few games so far but have pretty...

    We've played a few games so far but have pretty well stuck with Justice vs Seamus games(all in-suit puppets with two out-of-suit puppets on each side). Can't really say much about the activation...
  10. Replies
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    913

    Sticky: Couple of little questions that came up during...

    Couple of little questions that came up during some of our games:

    Cherub's Can't Say No to You- could this be used on an Enemy Puppet who is standing on one of their work benches to take a Mine!...
  11. Replies
    18
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    913

    Sticky: Is the Upgrade side to Bete Noir supposed to be...

    Is the Upgrade side to Bete Noir supposed to be an Action (as printed) or an Ability? Seems like it may have been meant to be an Ability...
  12. Replies
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    913

    Sticky: Huh, yep, guess we overlooked that in our...

    Huh, yep, guess we overlooked that in our excitement to try it out!
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    913

    Sticky: I see Counters tossed around here and there in...

    I see Counters tossed around here and there in the rules but there really doesn't appear to be anything that specifically addresses what they are and how they work in the game. My guess would be...
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    6,337

    LOL too funny! Eagerly awating the update to...

    LOL too funny!

    Eagerly awating the update to the site too, let alone the re-release. (crossing fingers to have the update by this weekend so we can try it out!)
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    223

    You are correct, the Exhausted Puppet does not...

    You are correct, the Exhausted Puppet does not suffer a rip exactly for the reason you gave.
  16. Thread: Hello Nurse!

    by Vmag
    Replies
    3
    Views
    3,122

    Nice write-up! Is this the start of a...

    Nice write-up! Is this the start of a PullMyFinger, Jr.? :1_Happy_Puppet1:

    I haven't used the Nurse much at all, mostly because it seemed very situational compared to other options available so...
  17. Replies
    4
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    1,763

    TerraClips or square spaces

    Just curious if anyone has tried PWs using the square rules (as opposed to hexagons) and, by extension, using the TerraClips boards for PWs? Does it play much different having 8 adjacent squares...
  18. Thread: Six 2-player Maps

    by Vmag
    Replies
    3
    Views
    641

    Wow, are you guys bored at work today too?...

    Wow, are you guys bored at work today too? :1_Happy_Puppet2:

    Funny you should mention the whole fort idea, that's EXACTLY what I was thinking of for some of these. I know the puppets can't...
  19. Replies
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    382

    No problem. I started with the Ramos box and...

    No problem. I started with the Ramos box and quickly found that climbing walls can be pretty dang handy!
  20. Thread: Six 2-player Maps

    by Vmag
    Replies
    3
    Views
    641

    Six 2-player Maps

    Made up a couple of extra 2-player maps to add to the stock 6 maps which come with the game. Why 6 more? So I can break out the d12 again for randomization!
    Haven't actually played on any of these...
  21. Replies
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    382

    RM pg 115, 'Arachnid': "This model ignores severe...

    RM pg 115, 'Arachnid': "This model ignores severe and climbable terrain penalties..."

    So no, a model with the Arachnid trait does not require 4" of move to climb a Ht2 wall, only 2" of move is...
  22. Thread: Leap LOS

    by Vmag
    Replies
    1
    Views
    340

    Leap LOS

    Does the space a puppet is leaping to need to be within LOS?

    Thanks!
  23. Replies
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    482

    Thanks much! Because the defender thought...

    Thanks much!



    Because the defender thought they could be wily and make the attacker auto-miss :Smug_Puppet2:

    This didn't come up in a game at all, just more of a 'what would happen if' type...
  24. Replies
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    482

    So an Attack automatically hits a Df 0 even...

    So an Attack automatically hits a Df 0 even though no cards are flipped to beat a 0? Hmmm... I think I see that. So basically the Df is 0 due to Black Joker, the Combat 0 against a Df 0 doesn't...
  25. Replies
    9
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    482

    Do they though? "Performing an Action" Step 1 is...

    Do they though? "Performing an Action" Step 1 is to declare the Action (Attack in this case), if the Action Value is a 0 and has no suits then you skip over steps 2, 3, and 4 where you are allowed...
 
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