View Full Version : What to use at the event on Sunday...
Godspeed
11-18-2009, 03:33 PM
I just inherited the Resurectionists...coming from Guild. So, I have 0 games, only theory and observing them losing. So...I need to see what to use this weekend. My pool is both of Saemus and McMourning boxes + Punk Zombies. Proxies are allowed, and McMourning is my favorite, but I have a feeling that Saemus will be easier to pickup quick.
Suggestions?
Werecat
11-18-2009, 04:22 PM
I'd agree that Seamus is the more straight forward master, so you may want to start with him. He can take a beating and dish it right back. McMourning takes a tad more time to really get a hold of. But as far as army composition, it really depends on the strategy. Belles and punks, whichever works best for what you need done. Couple of canine remains can't hurt to fill points.
Godspeed
11-18-2009, 04:37 PM
Well, the event is 1 list thru the day, random scenarios...so balance will be key. What about a Totem? Worth it with him?
WEiRD sKeTCH
11-18-2009, 04:52 PM
Well, the event is 1 list thru the day, random scenarios...so balance will be key. What about a Totem? Worth it with him?
That depends.
His Copycat Killer totem is good for throwing Seamus out there and switching places with him.
So if you have Seamus run out and grab a treasure counter or something similar, activate the Copycat, switch places with him, then have it put a slug into something.
I've also heard good things about using a Grave Spirit to give Sybelle Armor 2. ;)
Godspeed
11-18-2009, 05:05 PM
Would he keep the Treasure if he was swapped back to say...the DZ?
WEiRD sKeTCH
11-18-2009, 05:18 PM
As the rules are currently written for that strategy, yes.
Godspeed
11-18-2009, 05:33 PM
Borken!
WEiRD sKeTCH
11-18-2009, 05:36 PM
Borken!
The other tactic is to have Seamus go out there and get the token. Then lure him back with your belles.
Godspeed
11-18-2009, 05:47 PM
Hmm....I think I will enjoy my stay here.
WEiRD sKeTCH
11-18-2009, 05:49 PM
To quote Dante from Clerks:
"I'm not even supposed to be here today!"
Yeah, the last game I won was Treasure hunt. I had Sybelle snag the treasure, and then I nailed her once with the Hanged's Hangman's Knot to push her 4" closer, and then she got lured to about 4" away from the DZ. All that in one turn. Next turn, she walked in and took a nap.
Godspeed
11-18-2009, 06:07 PM
Ah, the hanged...they seem really cool...but I can't see why use them for their pts cost...care to enlighten?
Well, the plethora of Wp checks that they provide are amazing. Top that off with a spell that has no Rst as long as you have a 6+ :malimasks in your hand , and does 1/2/4 damage that's cheatable. Furthermore, if you can nail a master with the second spell whose name eludes me, you can keep them from healing for the rest of the game, meaning that they can only prevent wounds if need be.
Also, it has the ability to penalize WP checks, and I believe Ressers use WP the most next to Pandora, so it builds well with those strengths.
Give it a shot, see how you like it.
Godspeed
11-19-2009, 02:09 AM
Well that makes sense. I guess I need to get out of the shear mower mindeset of guild because Bette also seems not so AMAZING to me...sure she can bury and remurge, but 4 WD? And Nico and his mindless zombie swarms...the opponent gets to control those too...Im kinda lost in this plethora of new'ness. I get the casters...its a few other things I need to grip.
For the event I am thinking of saemus' box+Grave Spirit or Copycat Killer+Convict Gunslinger. Will leave my with 7/6 SS.
WEiRD sKeTCH
11-19-2009, 09:12 AM
You forget that Bette has Slow to Die. With that (1) action she can cast One with the Night...
And the only Mindless Zombies that Nicodem's opponent could control would be the ones that are outside of 12" from him.
Godspeed
11-19-2009, 11:16 AM
Holy crap. Man, what would I do without forums.
WEiRD sKeTCH
11-19-2009, 11:19 AM
Holy crap. Man, what would I do without forums.
Be eaten by zombies is my guess. ;)
Magno
11-19-2009, 12:02 PM
Ressurectionists are a little harder to play than most other crews IMO.
At the start, you are instantly spoiled in how hard they can be to take down and the Slow To Die on everyone is an invitation to be reckless. But you still have to emply a little wit and finese to ensure you win a lot of the Strategy/Location combos topped off with who you're up against.
Last night I played vs Rasputina in a mutual Slaughter strategy and I had:
McMourning
Sebastian
Grave Spirit
Chihuahua
Flesh Construct
Punks x2
Rasputina took the Sabotage scheme and easily blocked off the terrain piece with pillars and hid behind them.
Had it not been for Sebastions 3"(H) Dg 4 spell, the game would have been a tie at best for me since I wasn't packing a whole lot of readily Dg4 attacks.
Without Sebastian, I would have had to spend 1 or 2 rounds commiting to taking out the pillars to march in with the whole crew, or line everything up to take out one pillar and send in McMourning in all his own for a round via Scalpel Slingin' which avoids having to take damage from the hazardous terrain of a busted pillar.
maverickman5
11-19-2009, 12:48 PM
...which avoids having to take damage from the hazardous terrain of a busted pillar.
Ice pillars are severe terrain after being busted(like all other busted terrain) not Hazardous.
paperbag4
11-19-2009, 01:04 PM
The list with the gunslinger is nice. Our Res player has been doing well with Seamus, Sybille, 2 Belles, and 2 Punk Zombies. Lure the opponent into charge range or melee range of the punk zombies.
Another nice tactic for Treasure Hunt is to use the 6" move the Belles have while Seamus is around, grab the treasure, and then have Sybille Call Belle to push the Belle within 6" of her. The 6" between her and the DZ.
jmp_mydog
11-19-2009, 03:27 PM
cool idea but call belle is 3".
WEiRD sKeTCH
11-19-2009, 03:36 PM
cool idea but call belle is 3".
But it's Range is 14" ;)
Godspeed
11-20-2009, 12:41 PM
Well I am taking Saemus, even painted him (and for the Rez community, I must say it is my best work in my 6 years of minis!)
The list will be either:
Crew Cost: 25/30 Remaining: 5 Soulstones: 7
Seamus, the Mad Hatter 2
Grave Spirit 1
Madame Sybelle 6
Rotten Belle 4
Rotten Belle 4
Rotten Belle 4
Convict Gunslinger 6
Or the other option was to drop the Gunslinger and a Belle for 2 Punk Zombies to pack more punch. I think I prefer the Belle Gunslinger list. Also, I am still kinda up in the air of which Totem to take. The Copycat can put a cap in someone, and fall back, or take Saemus' place if he's in trouble, or do some tricks with scenarios. Then the Grave Spirit on Sybelle can give me a good beat stick that just won't die. I am thinking the Spirit, as it's benefits are static and the Copycat needs to cast high for his benefits to the army.
Mandoryan
11-20-2009, 04:19 PM
The list looks good but I don't know if I'd run 3 belles. They're nice for luring and lowering defense, but if you run into anything that can negate it or has high WP you're in a trouble. At 30 stones I generally run 2 belles, 2 punk zombies, the convict, and sybelle. It only leaves me 2 SS but I haven't had a problem yet. There usually aren't any opponents left on the board after turn 5.
The other problem with 3 belles and sybelle is that the only killing power you have is the convict and seamus. The convict can be taken down fairly quickly, and while Seamus is a tough bugger it only takes a turn of dedicated fire to down him (and when the only thing you have to worry about is being hit with umbrellas I'd take a turn to just pop Seamus).
Just my two cents, but the raw killing power of two punk zombies will never let you down.
edit: I've never played with the copy cat killer, he may help, but his combat is so low I wouldn't rely on him for a lot of hitting power...
Godspeed
11-20-2009, 04:50 PM
Very good points, sir. Just not sure if I like the idea of 2 soul stones...however, I am use to Guild where my masters can't take a whole lot of punishment and 75% of my stones go to increasing DEF/preventing damage. Playtesting tonight.
Werecat
11-20-2009, 05:38 PM
Yeah, I don't think Seamus needs that many stones, honestly. I'd be pretty confident with a total cache of 4.
Godspeed
11-20-2009, 05:55 PM
What do you think about 2?
Werecat
11-20-2009, 07:53 PM
So just his basic cache? I definitely think he can. Honestly, he has so much healing and survivability built in, you don't need stones for as many things.
Godspeed
11-21-2009, 01:44 AM
Tested against Teeth in assassination tonight. He ran Teeth, 2 Gremlins, 4 Skeeters, Whisperer and Warpig. He likes to make his pig get reactivate and then unleash it at the end of the turn. That thing is so nasty. Ugh. If I had remembered to heal and draw with my death's I woulda had him easy. Best part...Slit Jugular+Suppressing Fire=Godsend. Took that pig down fast.
Isoulle
11-21-2009, 01:01 PM
Personally I like to avoid taking a lot of belles with saemus. He will end up summoning a lot of them later. I prefer to spend all his SS on models he can't get. Convict gunslinger and the punk zombies are the biggest choice since they are great units and give him the damage the belles lack. Don't underestimate crooked men or some of the human models in the list though, surprisingly good troops...
Godspeed
11-21-2009, 03:49 PM
Good point, but I've only played one game so far and I only made 1 Belle.
pomes70
11-21-2009, 10:32 PM
Been playing Nicodem for 4 games. On Friday, we tried a three way battle. You can't beat a bunch of corpse token hanging around to build into more punk zombies. Knock one down and reanimate it back. Nobody wanted to touch me till the end, by then the board had several corpse tokens. If I hadn't been so cautious in movement, I could have had a bunch of mindless zombies roaming around too. Nico took a while to learn, but I'm likeing him more and more.
I feel that Resurrectionists just get stronger with more models on the table. The more bodies, the more summoning powers. It's just not fair ;)
Godspeed
11-21-2009, 11:39 PM
Well, I played against Lady J tonight with Saemus, 1 Belle, Sybelle, 2 Punks, Convict and 6 Stones. I won that game with the treasure hunter grab and call with Sybelle. Easy enough. Took body guard too, so I kept Saemus in cover.
Game 2, vs Marcus, nasty nasty list with the Cat and 3 Sillurids and 2 Moles. Fast and efficiant. The terrain flipped graveyard and there was a 3" terrain feature I could grab corpses from and my dumbass got up there way too quick and got Saemus eaten alive by the 2 activations it took to activate 5 models. Slightly discouraging of a game for a turn 2 death to the Hatter, but really...that was dumb and greedy of me. I think I will stick to the 1 Belle list tomorrow to keep comfy with some Stones.
Godspeed
11-22-2009, 11:04 PM
Well my fellow undead, I went 4-0 today, one of 2, but I took secondary win for 1st place and scored the ebayed Copy Cat Killer painted by Eric himself! Battle report will be written soon.
http://wyrd-games.net/forum/showthread.php?p=103158#post103158
Report
Mandoryan
11-23-2009, 05:20 AM
Well done! Can't wait to read the battle reports. Seamus is one mean machine.
Grats again! Way to represent!
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