View Full Version : Fun (if not always practical) combos
Jolli_Da_awesome
09-11-2009, 01:43 PM
I figure, why not? Let's start posting some fun combos (even if no practical or particularly powerful) that the guild can do.
One I'm liking so far is Taelor (merc) and Sonnia). Set up a Flame Wall 1.5" - 2" behind an enemy, and then have taelor knock them back into it. They take 3 damage from touching the wall, and then another 3 when they activate in it.
Convict Gunslinger and Samuel. Supressing fire and Snare are amazing together, as it either forces models (easily two if they are less than the base size of snare away from each other) to give up lots of control cards, or AP.
Those are just my two fav so far... post more!!
dboeren
09-11-2009, 02:32 PM
One I'm liking so far is Taelor (merc) and Sonnia). Set up a Flame Wall 1.5" - 2" behind an enemy, and then have taelor knock them back into it. They take 3 damage from touching the wall, and then another 3 when they activate in it.
In that vein...
Flame Wall + Francisco. If you can get someone into the wall, use Menace to keep them there for ALL their actions.
Flame Wall + Peacekeeper. Drag them into the wall. Maybe then you want to use Francisco to keep them there?
Flame Wall + Death Marshals. Put them 1" from the wall. If an enemy escapes the Pine Box, drop them in the Fire. This depends on who places the escaped model though, the rule isn't clear on that.
Basically if you have anything that can push people into the wall then consider adding Francisco to that combo for extra burning :)
Jolli_Da_awesome
09-11-2009, 02:41 PM
Menace is a good one! And actually Taelor has it too! I'm loving her more and more (even though it take an 8+ flip for her to do it).
dboeren
09-11-2009, 03:34 PM
Yeah, I'm a Taelor fan too. Last night she smooshed Bad Juju in one round playing a Red Joker for damage combined with Shatter. She's dreamy.
WEiRD sKeTCH
09-11-2009, 04:21 PM
Yeah, I'm a Taelor fan too. Last night she smooshed Bad Juju in one round playing a Red Joker for damage combined with Shatter. She's dreamy.
That would be a 'Splatter' then wouldn't it? :rip:
nilus
09-11-2009, 04:51 PM
On thing I point out to people play Perdita(and Zoriada). Don't forget you can use the obey spell on any non-master model including your own. This is especially nice with the Ortega's Companion ability. Activate Perdita and Fransisco using companion and Fransisco go first and move twice. Then activate Perdita and cast obey on him and have him charge the closest model. You can essentially give someone like Fransisco a 17 inch charge range. And Perdiate then still has 2 AP left to do other fun stuff(like move, shoot, cast obey again on someone else)
Also works well with Nino. Have him go first, cast in my sights(which lasts till he casts it again or moves) and fire twice. Then activate Perdita(assuming of course within 6 inchs for companion) and then have her cast obey on him 3 times.
gregdorf
09-11-2009, 05:09 PM
I believe you are limited to casting obey once per turn.
nilus
09-11-2009, 05:18 PM
I believe you are limited to casting obey once per turn.
Damn you are right, to much work not enough Malifaux this week. Well you can use it to take a 3rd shot with Nino.
The Fransisco strategy still works the same though.
Pensfan
09-11-2009, 05:38 PM
Correct me if I am wrong... but when you call for Companion, you finish activating that model first before moving on to the "Companioned" model. So as as example...
Perdita: Activates
- 1: Announces Companion with Nino
- 2: Casts 'Obey' on Fransisco
- 3: Fransisco performs a single 1 Action (not being able to charge then)
- 4: Perdita has 1 general AP and +1 Fast AP remaining and must use those or Pass
Fransisco: Now that Perdita has completed her activation, Fransisco may take his activation as normal.
Angus Khan
09-11-2009, 05:43 PM
Correct me if I am wrong... but when you call for Companion, you finish activating that model first before moving on to the "Companioned" model. So as as example...
Perdita: Activates
- 1: Announces Companion with Nino
- 2: Casts 'Obey' on Fransisco
- 3: Fransisco performs a single 1 Action (not being able to charge then)
- 4: Perdita has 1 general AP and +1 Fast AP remaining and must use those or Pass
Fransisco: Now that Perdita has completed her activation, Fransisco may take his activation as normal.
You could also activate Fransisco first, then use Perdita's obey to let him charge.
Pensfan
09-11-2009, 05:48 PM
oooh.. just remembered that... Obey gives you 1 AP or a Charge.
In that case... Perdita activates and casts Obey on Fransisco. Fransisco Charges, resolves attack. Perdita then has 1 general AP and +1 Fast AP remaining and must use those or Pass.
NOW Fransisco activates and can use Flurry as well for 3 Attacks... 4 Attacks total this turn.
muahahahahaha
nilus
09-11-2009, 05:49 PM
Edit: read your post wrong and ended up explaining the difference between companion(xxx) and (0) Companion(xxx).
in other words to quote one of the best characters ever to show up in the Venture Brothers
IGNORE ME!
Pensfan
09-11-2009, 05:50 PM
That is cool... I wasn't aware of that either.
On another note, does Perdita have Companion as well? It is not on the book or the cards, and not in the errata.
Keltheos
09-11-2009, 06:03 PM
She does not.
nilus
09-11-2009, 06:05 PM
On another note, does Perdita have Companion as well? It is not on the book or the cards, and not in the errata.
She does not, but in essence the way companion works she doesn't really need it. She has the Family trait so anyone else with companion(family) can activate with her and every other person with the family trait has it.
The only time it would matter is if in the future there is another Ortega with the family trait but not companion. That might be a why they didn't give it to her actually.
Cacuin
09-11-2009, 10:07 PM
Obey from Hamlin could also cause people to walk into the fire. Oh look your dude not only walked into the fire but charged your master:)
Obey is easily one of the most abusive abilities in the game and it is common as hell. Perdita, Zorida, Hamlin all have it.
cast "pine box" on one of your own models to keep them safe from ranged attacks.
Huh, that's a sneaky tactic. I like it!
nilus
09-12-2009, 11:03 AM
Obey is easily one of the most abusive abilities in the game and it is common as hell. Perdita, Zorida, Hamlin all have it.
It was worse before the Errata when you could obey Ramos to make the Steam Borg go boom.
Minion
09-12-2009, 08:32 PM
Assuming I've got a proper handle on the rules, a Witchling makes a great little target for Sonia's Flame Burst. Run the Witchling so he's within 2" of as many models as possible (in the game I played last night, I had him within 2" of Madame Sybelle, a Rotten Belle and a Mindless Zombie, and only about 2.5" from Nicodem), then lob two Flame Bursts at him. He can choose to fail the resist duel, so the spell automatically hits him. Ideally, cheat fate so that the blast does Severe damage. If you can do that, the first spell will cause 3 damage to the Witchling and anyone the blast templates touch. The second will do the same, and kill the Witchling, causing his Immolating Demise to go off for another 2 damage. If you're lucky, 8 damage to multiple targets in just two activations! Also handy against those pesky Hard to Wound undead...
If I understand correctly, Flame Burst is not a ranged attack spell, and so it makes no difference if the Witchling is in melee or not.
Dogcerberus
09-19-2009, 04:48 PM
Yikes, that gotta leave a mark!! :dead1:
first turn fun!
Move witchling twice. Shoot whitchling with a death marshal for 5 damage, no more no less. Move Sonnia twice and cast (I do not remember the name) that summons a new witchling stalker within 6 inches. The witchling should die and you summon a new (full health, but slow) witchling. Move new witchling again. You now have a full health witchling 18 inches away from your deployment zone.
Sushicaddy
09-30-2009, 09:40 PM
Assuming I've got a proper handle on the rules, a Witchling makes a great little target for Sonia's Flame Burst. Run the Witchling so he's within 2" of as many models as possible (in the game I played last night, I had him within 2" of Madame Sybelle, a Rotten Belle and a Mindless Zombie, and only about 2.5" from Nicodem), then lob two Flame Bursts at him. He can choose to fail the resist duel, so the spell automatically hits him. Ideally, cheat fate so that the blast does Severe damage. If you can do that, the first spell will cause 3 damage to the Witchling and anyone the blast templates touch. The second will do the same, and kill the Witchling, causing his Immolating Demise to go off for another 2 damage. If you're lucky, 8 damage to multiple targets in just two activations! Also handy against those pesky Hard to Wound undead...
If I understand correctly, Flame Burst is not a ranged attack spell, and so it makes no difference if the Witchling is in melee or not.
actually, you DO need to resist the spell, as it is resisted by df, not Wd (and the jury is out on what exactly happens with damaging spells that affect Wp when your minon chooses not to resist), but just cheat in a low card, and it will go off spectacularly!
Sushicaddy
09-30-2009, 09:41 PM
first turn fun!
Move witchling twice. Shoot whitchling with a death marshal for 5 damage, no more no less. Move Sonnia twice and cast (I do not remember the name) that summons a new witchling stalker within 6 inches. The witchling should die and you summon a new (full health, but slow) witchling. Move new witchling again. You now have a full health witchling 18 inches away from your deployment zone.
yes, but that witchling WILL be slow during the summoning round.
WEiRD sKeTCH
09-30-2009, 09:45 PM
And way out front to be shot to pieces... :p:
yes, but that witchling WILL be slow during the summoning round.
Yes, that was in my notes. look between the 2nd set of ()
And way out front to be shot to pieces... :p:
It will depend on the board, as every game does.
:AR15firin:peep::rocketwho
WEiRD sKeTCH
10-01-2009, 09:55 AM
It will depend on the board, as every game does.
:AR15firin:peep::rocketwho
Especially with Lilith... (I see you!)
Especially with Lilith... (I see you!)
:AR15firin:flaminghe:rocketwho
Ok, against lilth :D
Although these are "Fun (if not always practical) combos, not game killer l33t phat combos.....(I'm not even sure what I just typed there...I hate getting old)
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