ThePandaDirector
11-28-2011, 10:18 AM
After seeing a fair bit of debate over individual puppets, I thought that attention should turn to looking at the construction of a Toybox as a whole.
So what Toyboxes have you had most success with, which seem underwhelming and which have pound you into the dust? Feel free to discuss individual puppets but try to look beyond to what synergies they have with other puppets.
I mostly play Marcus and generally start with a base of:
Marcus
Joss
Misaki
December Acolyte
Ice Golem
Now Ice Golem might have Ice Blaster (auto rip), Miskai may have Magical Weapon (no dodge) and Joss may have Sparkling Axes (minimum of 3 cards to auto cause 2 rips), but then Justice's Toyboxes are usually juggling Powerful counters (and at Rg 3 with Nino), Seamus can really wear you down with his stream of St 3 Belles, Pandora has lots of tricks not to mention Mature Nephilim and Viktoria is fast and packs a hell of a punch.
Joss is an auto-include with Marcus in most games, his Sparkling Axes haven rid me of a few Hooded riders, but Rusty Alyce is also a good option. I haven't tried any non-tomes suit Sidekick except for their upgrades (more later). Miskai is one of my favourite Sidekicks purely because I can still animate her when my hand is poor and her magical weapon speaks for itself.
As for minions I didn't like December Acolyte for some reason during testing, but has become one of my favourites and another reason why I love Marcus (tomes ftw). It may not be game changing stat wise but it's upgrade limit and Delicious Stuffing make it a really versatile tool that also supports your hand (Hunting). Ice Golem is pretty solid muscle, but I'll likely replace him once tomes get's some more damage dealers *looks lovingly at his avatar*
Usually after that I would stick to Stuffed Animals, adding a Silurid and Guild Hound, one for offence, one for defence. Silurid has proved itself useful at times, but for some reason I've always had bad luck with masks =[ Guild Hound does rather poorly when not stuck to the side of you Master (can't wait for Lucius though), but the plucky puppy has helped take down Hooded Rider and in some games is the only thing between Marcus and a messy end.
In Shoebox sized games it can be hard to chose between a puppet that can be used in game (generally in suit) and one that is only really good for it's upgrade. My favourite has generally been Rotten Belle as the 2 extra stitches are great to have (an auto-include if I have Blue Teddy, going from 1 St to 4 really pays off). Plus with December Acolyte you've got to consider both what upgrades you will supply it and what you hope your opponent will supply.
In larger games I usually take two December Acolytes, and drop in Moleman and Razorspine Rattler. I've grown to really like Moleman as a cheaper variant of Acolyte, and on an impassible marker, together with Rad Sword and Cork Gun he can be AC 4, Df 13, Cb 4, St 3 with a Rg 2 attack - not too shabby =] Oh and with his free action Cover Up he can easily defend himself from all those nasty auto kill effects (opponent will have to do it the old fashioned way). As for Rattler I've tried hard to like him, but for some reason I've just not got much use out him, other than a cheaper alternative to Ice Golem (Tazed will likely come in useful some day).
I think if I expanded to non-suit Henchmen I would go with either Nino or Bete Noire. Nino can supply the hurt plus Precision 3 ain't too bad, but Bete not only has some nifty tricks, but Extra Thread is a great way to punish an opponent for taken powerful puppets (Hooded Rider, Executioner, Mature Nephilim, etc). I will definitely be picking up Lucius, and with I am the Law, he will form a mobile platform of Guild Hound (now AC 2!) and Guild Austringer (AC 4). Austringer, naturally with a Glowy Claw, and an upgraded Moleman will be the best of friends
I prefer to go cheap and nasty, using up most of my low-mid level cards on animations and effects, while saving the high cards for attack, dodge and generally getting me out of tight spots. I find the real strength of Marcus' Toyboxes are that he can make use of all the cards in the deck - and with Beastmaster you can balance your TB out of suit, without suffering come the Animation Phase. The downside is that Stuffed Animals are generally mediocre, lacking the power of ram puppets, the resilience of crwos or the distruptiveness of masks.
I may try using less conventional Toyboxes, using out of suit non-stuffed animals and some of the trickier pawns (hello masks). So far I've had success against my non-gaming friends, we've all had fun, but I haven't honestly noticed a great deal that seems particularly broken.
I know I've focussed on Marcus, but feel feee to discuss any Master or Toybox.
FIGHT!
So what Toyboxes have you had most success with, which seem underwhelming and which have pound you into the dust? Feel free to discuss individual puppets but try to look beyond to what synergies they have with other puppets.
I mostly play Marcus and generally start with a base of:
Marcus
Joss
Misaki
December Acolyte
Ice Golem
Now Ice Golem might have Ice Blaster (auto rip), Miskai may have Magical Weapon (no dodge) and Joss may have Sparkling Axes (minimum of 3 cards to auto cause 2 rips), but then Justice's Toyboxes are usually juggling Powerful counters (and at Rg 3 with Nino), Seamus can really wear you down with his stream of St 3 Belles, Pandora has lots of tricks not to mention Mature Nephilim and Viktoria is fast and packs a hell of a punch.
Joss is an auto-include with Marcus in most games, his Sparkling Axes haven rid me of a few Hooded riders, but Rusty Alyce is also a good option. I haven't tried any non-tomes suit Sidekick except for their upgrades (more later). Miskai is one of my favourite Sidekicks purely because I can still animate her when my hand is poor and her magical weapon speaks for itself.
As for minions I didn't like December Acolyte for some reason during testing, but has become one of my favourites and another reason why I love Marcus (tomes ftw). It may not be game changing stat wise but it's upgrade limit and Delicious Stuffing make it a really versatile tool that also supports your hand (Hunting). Ice Golem is pretty solid muscle, but I'll likely replace him once tomes get's some more damage dealers *looks lovingly at his avatar*
Usually after that I would stick to Stuffed Animals, adding a Silurid and Guild Hound, one for offence, one for defence. Silurid has proved itself useful at times, but for some reason I've always had bad luck with masks =[ Guild Hound does rather poorly when not stuck to the side of you Master (can't wait for Lucius though), but the plucky puppy has helped take down Hooded Rider and in some games is the only thing between Marcus and a messy end.
In Shoebox sized games it can be hard to chose between a puppet that can be used in game (generally in suit) and one that is only really good for it's upgrade. My favourite has generally been Rotten Belle as the 2 extra stitches are great to have (an auto-include if I have Blue Teddy, going from 1 St to 4 really pays off). Plus with December Acolyte you've got to consider both what upgrades you will supply it and what you hope your opponent will supply.
In larger games I usually take two December Acolytes, and drop in Moleman and Razorspine Rattler. I've grown to really like Moleman as a cheaper variant of Acolyte, and on an impassible marker, together with Rad Sword and Cork Gun he can be AC 4, Df 13, Cb 4, St 3 with a Rg 2 attack - not too shabby =] Oh and with his free action Cover Up he can easily defend himself from all those nasty auto kill effects (opponent will have to do it the old fashioned way). As for Rattler I've tried hard to like him, but for some reason I've just not got much use out him, other than a cheaper alternative to Ice Golem (Tazed will likely come in useful some day).
I think if I expanded to non-suit Henchmen I would go with either Nino or Bete Noire. Nino can supply the hurt plus Precision 3 ain't too bad, but Bete not only has some nifty tricks, but Extra Thread is a great way to punish an opponent for taken powerful puppets (Hooded Rider, Executioner, Mature Nephilim, etc). I will definitely be picking up Lucius, and with I am the Law, he will form a mobile platform of Guild Hound (now AC 2!) and Guild Austringer (AC 4). Austringer, naturally with a Glowy Claw, and an upgraded Moleman will be the best of friends
I prefer to go cheap and nasty, using up most of my low-mid level cards on animations and effects, while saving the high cards for attack, dodge and generally getting me out of tight spots. I find the real strength of Marcus' Toyboxes are that he can make use of all the cards in the deck - and with Beastmaster you can balance your TB out of suit, without suffering come the Animation Phase. The downside is that Stuffed Animals are generally mediocre, lacking the power of ram puppets, the resilience of crwos or the distruptiveness of masks.
I may try using less conventional Toyboxes, using out of suit non-stuffed animals and some of the trickier pawns (hello masks). So far I've had success against my non-gaming friends, we've all had fun, but I haven't honestly noticed a great deal that seems particularly broken.
I know I've focussed on Marcus, but feel feee to discuss any Master or Toybox.
FIGHT!