kasin666
07-24-2011, 12:53 PM
http://www.puppet-wars.com/maps.html?MN=dizzy&MP=Two-Players&MU=false&M=7,8,9,10,11,14,19,22,24,25,26,28,31,33,36,38,41, 43,45,47,49,52,54,55,57,59,62,66,68,71,72,73,74,76 ,83,85,86,87,88,89&WB=0,5,15,37,40,50,53,56,75,79&SW=44,90
Wodschow
07-24-2011, 01:18 PM
Eh.. Rather unbalanced and extremely tedious to play on.. I think it's a very bad map to be honest..
Brandu
07-24-2011, 01:44 PM
Wow, a negative comment from Wodschow. Who'd a thunk it? <sarcasm>
I pesonally like it. Only thing i would suggest is giving the 'outside' player an unbalanced +1 (or amybe +2) due to the fact that he has further between workshops than the inner player.
Wodschow
07-24-2011, 02:53 PM
I'm sorry, but there's a ton of reasons as to why this is a bad map.. The distance between the Workbenches being a very minor issue..
Here's some of them:
- There is about 50!!(!!!!!) tiles between the start locations, that is a ludicrous amount to say the least - having more than 7 generally proved to make for long games during the playtesting.
- You have to place your Master in front of your starting Workbench meaning you're very limited as what to do in the first many moves of the game.
- The game is alot about outmanouvering your opponent, you can't do that on this map - at all. You'll just be trading puppets on a more or less 1-1 basis. You can't even move around your own puppets..
- Molemen are incredibly good at this map as it's the only way to go about some of the above points.
Generally you'd want to avoid too many 1-tile gaps on your board to keep the game flowing and keep the neutral Workbench number fairly low.. (There's 10! on this map..)..
But sorry for coming across so bluntly, I just don't see it working..
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