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View Full Version : Fourth Game - Three's a Crowd, but Four Makes a Desolation Engine



hakoMike
07-06-2011, 02:10 PM
I played my fourth game of Malifaux last night against NerdElemental. He played a Leveticus list for the first time, and I played my one and only crew, McMourning. The mission was shared contain power. I decided to pick some different schemes than I've picked before, so Frame for Murder (Sebastian) and Kill Protegee (Alyce) were my choices. I revealed neither. He revealed the Leveticus specific scheme, which is that he needs to die a certain number of times, and did not reveal his other, which I don't remember offhand.

His list:
Leveticus
Rusty Alyce
8 Steampunk Abominations

My list:
McMourning (with Chihuahua)
Sebastian
2 Crooken Men
2 Flesh Constructs
2 Canine Remains

Let me start by explaining a little about Steampunk Abominations, in case you've never faced them. Individually they aren't a huge threat. In groups they have this movement thing where one moves and all the ones that were in base contact when it started get to push into base contact again. That means a group of four gets up to four moves in a turn if you arrange them correctly, since each abomination is limited to one move. The real fun comes when four of them combine to create a Desolation Engine. That sucker can smack you with paired 3/4/6 claws three times, then hit you with a 6" pulse for another 2 dmg.

https://lh5.googleusercontent.com/-Dni2TO-ogk4/ThSjelFCWDI/AAAAAAAABe0/vv6etc7XKHQ/s912/assembled-outcasts.jpg

So, big blocks of Steampunk Abominations dragged each other down the field. I split my forces up to meet one of the SA mobs, but that mob reversed direction and left Sebastian and his two dogs by themselves. They pressed on, but were out of the match for a couple turns because of it.

Over on the other side, McMourning, the constructs and crooked men advanced slowly. Everyone was skittish of the "shafted" marker that one of the crooked men put down, so we all ended a little shy of combat. Eventually the brawl was full-on. The little steampunk jerks combined to make the desolation jerk, who trashed one of my flesh constructs. I pulled my favorite little trick of summoning another construct a full 6" away, and tried to rough Alyce up a bit, but she wasn't going to have any of that.

https://lh4.googleusercontent.com/-RnB8OohjdUA/ThSjgPRX7zI/AAAAAAAABe8/xv-in7bqLXs/s912/skittish.jpg

I think I might have tipped my hat a little with the kill protegee scheme since I targeted Alyce more than Leveticus with anyone but McMourning. McMourning stepped up, wracked Leveticus with pain for his final two wounds and killed him... the first time. At this point we had a rules discussion about what "shared contain power" actually means. You get 2 VP if your opponent's master is out of the game at the end... easy enough to understand. The +2 VP part that comes after was the puzzler. You get another +2 VP if your leaders kill/sacrifice all of the opponent's leaders. Okay, so Leveticus does that mean all times? If I kill Leveticus with McMourning once does that count for 2 VP even if Leveticus is alive and well at the end of the game? We decided that I would get the +2 VP for killing him with McMourning, the the other 2 VP would be awarded independently if I killed Leveticus for good.

I managed to kill the Desolation Engine with crooked men and McMourning, but do you know what he makes when he dies? Two more Steampunk Abominations! Yay! Plus Leveticus can turn scrap counters in more Steampunk Abominations which can then (wait for it....) combine to make more Desolation Engines! It was wonderfully fun and challenging! Every time I thought I had cleared out some room to advance it was suddenly chock full o' monster again.

Try as I might, I just could not bait Leveticus into killing Sebastian, and eventually just decided to finish Leveticus off once I saw that I wasn't going to get McMourning that far over easily. Sebastian managed to run up to Leveticus and slice him once with his bonesaw. Bowen ran a Desolation Engine up to kill the fat man (poor guy never gets a break) but not before Sebastian carved Leveticus into body parts.

Fatal mistake: Bowen ran the Desolation Engine that had just killed Sebastian up and attacked a Crooked Man I had engaged with his other Desolation Engine. That left McMourning (also engaged by the first DE) enough room to walk around the first one, stay within 2" of it and the second one, use "scalpel slingin'" to hit the hollow waif and push into base contact with her. I finished up with more melee attacks and killed Leveticus' chance to come back to life on his third death.

The end result: 5 VP for me (4 for scenaio, 1 for kill protegee) and 0 VP for Bowen.