Pink Horror
05-01-2011, 03:08 AM
In a game recently, this happened, and I want to see if/how much we screwed up.
1) Dreamer and a nearby Daydream activated around 6" away from Hamelin and his usual horde.
2) Dreamer drops in 3 Alps, Coppelius, 2 Insidious Madness all right next to Hamelin's crew, basically. The Alps have their -1 WP and the Madness's have the -flip on WP from before they were buried.
3) Dreamer makes them all Terrifying.
4) Dreamer becomes LCB.
5) Daydream moves to the side, and pulls LCB.
6) LCB uses this new angle to charge Nix through some rats.
7) With the charge and second attack from expert, along with a Flay trigger, LCB kills Nix (who becomes a rat).
Ok, with me so far? We weren't sure if LCB would go before or after the Daydream. The Hamelin player decided to let the Daydream go first, which made the charge possible, unfortunately for him.
Next, LCB wanted to use his book on the second attack to bring back the Dreamer, but then we got into a discussion - would the Dreamer act again, and if so, could he turn back into LCB with his 0, letting LCB use melee expert again? We didn't think either of them would have any general action points left, but we didn't know if the others would refill each time they swapped who was buried.
Anyway, things got more confusing when...
8) For Hamelin's turn, one of his stolen made LCB insignificant. He was within melee range of something, but didn't have to check terrifying because he's non-living, right?
9) Now Coppelius went, and unfortunately this is where the Dreamer started to notice he didn't really think this all through. Coppelius did his sleep thing, with a casting total of 18, and practically every figure on the board except the daydreams was within range of him and the wound ability of 3 Alps. All the rats die and turn into rats. The stolen also die and turn into rats. All the nightmares are also Slow, but do not take damage, right?
10) Someone has to take the paralyze check from the stolen, right? Did Coppelius kill them, or did the Alps kill them? Could an Alp that is already paralyzed take the second check too?
11) Hamelin uses his lure spell after taking 3 Wds from alps. Everyone is severely WP hobbled by the dead stolen and the madness (which does not stack with the other madness, right?). Luckily for the alps, the first one to walk up to Hamelin takes weak damage, blocking the others from getting into base contact. A question comes up that remains hypothetical: do the damage flips happen on at a time, or do they happen after everyone moves?
12) A daydream moves over to an objective counter, to pull a nightmare closer to it. Now we make a terrible realization: a group of rats are within 4 inches of Coppelius, terrifying range of a nightmare, and smother range of at least 2 Alps. If one activates, the whole pack would activate, though they would all almost certainly die, with -3 WP and -1 flip on WP, and two WP effects that could kill them. Of course, when they die, they would become rats, who would then get another chance to act. Also, summoned models receive slow, so are they killed by the alps too? One thing we didn't realize, looking back on it, is the base contact aspect - they could slowly try to move out of range as they die over and over. Still, something is wrong with this situation. We decided to let all the rats act at the end of the turn after the dreamer finished moving everyone, because they would pass eventually.
Do models that die from Night Stalker move first? That could also break the cycle, but we didn't think about that possibility either. I guess that could have gotten all of the rats out of reincarnation range and killed them off really fast, making this devastating for Hamelin.
13) The rat-catcher died to night stalker.
14) Coppelius later paralyzed Hamelin and flew off to destroy some evidence nearby. That trigger seems pretty nasty on a Master. Well, Hamelin had really bad luck with his hand and soulstones in this situation - I think he ended up with 7+4 after cheating and using a soulstone.
15) The dreamer went off to destroy evidence after satisfying Kidnap and Kill Protege, and Hamelin decided to concede once the Dreamer had maximum VPs, even though there's a good chance he could have tied it up, because after killing the alps and with the extra rats from the summoned and killed stolen, he could have brought rat-catchers and still have a deadly swarm.
Well, I have to say, the rules for these events were very confusing, and I'm not confident that we did everything correctly. That's why I'm posting this in the rules section instead of the report section. This didn't seem like a good combination of masters to create a pleasant, quickly-flowing game experience. The auras and aura-like effects really piled up.
1) Dreamer and a nearby Daydream activated around 6" away from Hamelin and his usual horde.
2) Dreamer drops in 3 Alps, Coppelius, 2 Insidious Madness all right next to Hamelin's crew, basically. The Alps have their -1 WP and the Madness's have the -flip on WP from before they were buried.
3) Dreamer makes them all Terrifying.
4) Dreamer becomes LCB.
5) Daydream moves to the side, and pulls LCB.
6) LCB uses this new angle to charge Nix through some rats.
7) With the charge and second attack from expert, along with a Flay trigger, LCB kills Nix (who becomes a rat).
Ok, with me so far? We weren't sure if LCB would go before or after the Daydream. The Hamelin player decided to let the Daydream go first, which made the charge possible, unfortunately for him.
Next, LCB wanted to use his book on the second attack to bring back the Dreamer, but then we got into a discussion - would the Dreamer act again, and if so, could he turn back into LCB with his 0, letting LCB use melee expert again? We didn't think either of them would have any general action points left, but we didn't know if the others would refill each time they swapped who was buried.
Anyway, things got more confusing when...
8) For Hamelin's turn, one of his stolen made LCB insignificant. He was within melee range of something, but didn't have to check terrifying because he's non-living, right?
9) Now Coppelius went, and unfortunately this is where the Dreamer started to notice he didn't really think this all through. Coppelius did his sleep thing, with a casting total of 18, and practically every figure on the board except the daydreams was within range of him and the wound ability of 3 Alps. All the rats die and turn into rats. The stolen also die and turn into rats. All the nightmares are also Slow, but do not take damage, right?
10) Someone has to take the paralyze check from the stolen, right? Did Coppelius kill them, or did the Alps kill them? Could an Alp that is already paralyzed take the second check too?
11) Hamelin uses his lure spell after taking 3 Wds from alps. Everyone is severely WP hobbled by the dead stolen and the madness (which does not stack with the other madness, right?). Luckily for the alps, the first one to walk up to Hamelin takes weak damage, blocking the others from getting into base contact. A question comes up that remains hypothetical: do the damage flips happen on at a time, or do they happen after everyone moves?
12) A daydream moves over to an objective counter, to pull a nightmare closer to it. Now we make a terrible realization: a group of rats are within 4 inches of Coppelius, terrifying range of a nightmare, and smother range of at least 2 Alps. If one activates, the whole pack would activate, though they would all almost certainly die, with -3 WP and -1 flip on WP, and two WP effects that could kill them. Of course, when they die, they would become rats, who would then get another chance to act. Also, summoned models receive slow, so are they killed by the alps too? One thing we didn't realize, looking back on it, is the base contact aspect - they could slowly try to move out of range as they die over and over. Still, something is wrong with this situation. We decided to let all the rats act at the end of the turn after the dreamer finished moving everyone, because they would pass eventually.
Do models that die from Night Stalker move first? That could also break the cycle, but we didn't think about that possibility either. I guess that could have gotten all of the rats out of reincarnation range and killed them off really fast, making this devastating for Hamelin.
13) The rat-catcher died to night stalker.
14) Coppelius later paralyzed Hamelin and flew off to destroy some evidence nearby. That trigger seems pretty nasty on a Master. Well, Hamelin had really bad luck with his hand and soulstones in this situation - I think he ended up with 7+4 after cheating and using a soulstone.
15) The dreamer went off to destroy evidence after satisfying Kidnap and Kill Protege, and Hamelin decided to concede once the Dreamer had maximum VPs, even though there's a good chance he could have tied it up, because after killing the alps and with the extra rats from the summoned and killed stolen, he could have brought rat-catchers and still have a deadly swarm.
Well, I have to say, the rules for these events were very confusing, and I'm not confident that we did everything correctly. That's why I'm posting this in the rules section instead of the report section. This didn't seem like a good combination of masters to create a pleasant, quickly-flowing game experience. The auras and aura-like effects really piled up.