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View Full Version : Totems and Companion (New Twists, I Think)



Masque
04-04-2011, 06:22 AM
I'm sure some people are sick of this subject based on my searches for relevant information so I apologize in advance. I think I'm pretty clear on how all this works but the some of my group are really unsure so here it goes:

If you have both a Master and Henchmen in a Scrap can they both take Totems?

If a Henchmen who is not acting as a Master can have a Totem and the Totem has Companion (Master) can it Companion with the Henchmen it is connected to?

If you have a Totem with Companion (Master) can it Companion with a Master it is not connected to? Can it Companion with the Master it is connected to and to another Master at the same time?

If Perdita has a model with Companion (Family) and a model with Companion (Master) nearby can all three benefit from Companion even though there are two types of Companioning going on?

LoboStele
04-04-2011, 10:07 AM
If you have both a Master and Henchmen in a Scrap can they both take Totems?

Yes.


If a Henchmen who is not acting as a Master can have a Totem and the Totem has Companion (Master) can it Companion with the Henchmen it is connected to?

Had never really thought about this before, but I would say that a Henchmen who is not leading a crew is technically a Minion in that crew, and therefore, would not count as a 'Master' for purposes of Companion.


If you have a Totem with Companion (Master) can it Companion with a Master it is not connected to? Can it Companion with the Master it is connected to and to another Master at the same time?

I think the answer is yes, but I don't know if I have any rules to back that up. This would only come in Brawls anyway, and I have only ever played 1 Brawl, and the situation didn't present itself.


If Perdita has a model with Companion (Family) and a model with Companion (Master) nearby can all three benefit from Companion even though there are two types of Companioning going on?

Well, remember, the piece that is technically activating first must have the Companion ability, and then you would select all pieces that satisfy the requirement. So, in this case, if Perdita is the starting piece, then only pieces with the 'Family' characteristic would be able to simultaneously activate along with her. If something else has Companion (Master), if you were to activate THAT model first, then you could select Perdita as the Companion target. Then you complete THAT model's activation, and then when it's Perdita's turn to activate, THEN you declare she is using Companion (Family). Then you'd have to complete Perdita's activation, and then continue on with any Family members.

So, short answer, yes, it is possible to chain the Companions that way, but there is a specific order in which you have to activate sometimes.

waaagh5744
04-05-2011, 03:57 AM
Well, remember, the piece that is technically activating first must have the Companion ability, and then you would select all pieces that satisfy the requirement. So, in this case, if Perdita is the starting piece, then only pieces with the 'Family' characteristic would be able to simultaneously activate along with her. If something else has Companion (Master), if you were to activate THAT model first, then you could select Perdita as the Companion target. Then you complete THAT model's activation, and then when it's Perdita's turn to activate, THEN you declare she is using Companion (Family). Then you'd have to complete Perdita's activation, and then continue on with any Family members.

So, short answer, yes, it is possible to chain the Companions that way, but there is a specific order in which you have to activate sometimes.

I didn't think you had to activate in a certian order since the rules manual I'm refering to this:

Before activating a model with companion, nominate any number of the referenced model(s) or model(s) with the corresponding Characteristic within 6" of one another. These models ativate simultaneously. Choose one of the nominated models to activate first, and complete that models activation. Then the Controler chooses another nominated model. Continue activating the nominated models until all nominated models have completed their activations.

My interpretation was that you picked who was participating in the companion and then you activate each one until they have all finnished regardless of who has the companion (model) as long as they were in range of course and share a model with companion (model) or the corrosponding companion (model).
Hope that makes sense.

LoboStele
04-05-2011, 09:45 AM
Doh, my bad. You're correct. I forgot that they changed that bit in the Rules Manual. So yes, you can activate them in any order. Hmm...not sure what kind of implication that has when you start looking at the questions in the OP. My guess is that you would still just activate them in whatever order you wanted to, regardless of whether it's Companion (Master) or Companion (Family). As long as there's a way to create the chain, you can go through the chain in any order you want.

Keltheos
04-05-2011, 10:34 PM
Lobo has it. The 'chain' is determined when it's your turn to activate a model. You check to see what's eligible to be activated with Companion then declare those models activating and then resolve the activations in an order of your choosing.

Masque
04-06-2011, 02:20 PM
Anyone else care to chime in on my first few questions?

LoboStele
04-06-2011, 02:44 PM
Anyone else care to chime in on my first few questions?

Keltheos is a Rules Marshall, so he is the definitive word on rules questions. He indicated that the answers I gave (including my correction on the order for doing Companion) were correct.

nilus
04-06-2011, 02:47 PM
Here this should help you

When hiring a totem with Companion(Master). The Companion(Master) becomes Companion(Name of model its attached to) for the entire game. A henchman is treated like a master for this occurrence.

That should answer almost all your questions

Last one. Yes Perdita can use Companion(family) and activate the totem with Companion(Perdita) during the same activation.

LoboStele
04-06-2011, 02:50 PM
When hiring a totem with Companion(Master). The Companion(Master) becomes Companion(Name of model its attached to) for the entire game. A henchman is treated like a master for this occurrence.

I'm not sure this is the case when a Henchman is being run in a crew which already has a Master though. For instance, if you run a Rasputina Crew with Kaeris, and then you include two Essence of Power, one for each of them. Could the Essence Companion with Kaeris, since she is not a 'Master' in that game? I wouldn't think so.

nilus
04-06-2011, 03:02 PM
Looking at the crew hiring rules on page 71-72 of the rules manual and the totem minion info says nothing about the Henchman having to lead the crew to attach a totem.

LoboStele
04-06-2011, 03:10 PM
Looking at the crew hiring rules on page 71-72 of the rules manual and the totem minion info says nothing about the Henchman having to lead the crew to attach a totem.

Right, I don't think it's a question of whether they can attach a totem or not. It's a matter of whether the totem's Companion (Master) ability will work with a Henchman who is currently NOT leading a crew (i.e. Crew also has a Master, as in the Raspy/Kaeris example).