View Full Version : Paralyzed vs Buried
winters_night
03-30-2011, 10:19 PM
How exactly does it work when a figure has activated in a turn and becomes paralyzed after that?
The way we used to do it was that you would activate the model and it would forfeit it's activation ending paralyzed but reading another thread I saw Keltheos' signature
When you would activate a Paralyzed model you forfeit (skip) its activation. Skip it. It does not get one.
if that's the case.. when does paralyzed end?
What if per the title someone paralyzes a model than buries it on turn 2? on turn 3 is it still paralyzed? and if so what if they bury it again turn 3. is it still paralyzed in turn 4?
MrNybbles
03-30-2011, 10:30 PM
This was resolved recently in the Paralyze? (http://wyrd-games.net/forum/showthread.php?t=19526&page=2) thread.
Here is the ruling on it (http://wyrd-games.net/forum/showpost.php?p=220392&postcount=15).
Basically when you choose to activate the paralyzed model you instead forfeit the activation. Once this is done then Paralyzed ends.
Remember, the paralyzed model didn't actually activate so things that trigger during it's activation such as Poison don't take effect.
EDIT:
If the Paralyzed model gets buried then the Paralyzed effect stays. If the buried paralyzed model returns to play at a later time then it may be chosen to activate and forfeit its activation during the current or next activation phase, whichever comes first.
karn987
03-31-2011, 09:11 AM
Just to add a bit more to this.
A buried model is not in play so none of the effects on it will end. It wont be able to activate, it isn't subject to things that happen in any of the phases etc. So if your buried with Paralyze, you unbury with Paralyze. Same with Slow, Fast, Poison, Burning Counters, etc. You basically freeze the state of that model and come back into play with the same state irregardless of how many turns have passed/things have happened.
kasin666
03-31-2011, 01:41 PM
Just to add a bit more to this.
A buried model is not in play so none of the effects on it will end. It wont be able to activate, it isn't subject to things that happen in any of the phases etc. So if your buried with Paralyze, you unbury with Paralyze. Same with Slow, Fast, Poison, Burning Counters, etc. You basically freeze the state of that model and come back into play with the same state irregardless of how many turns have passed/things have happened.
yep then i have a local player that claims it cannot activate the turn the buried model comes into play if was activated the turn it was buried because it counts as activated since it was outside of time
Keltheos
03-31-2011, 01:56 PM
Not exactly correct.
A model activates on turn 1 and is then buried on turn 1 (has already activated ON TURN 1).
It is then unburied on turn 2. It can activate as normal on turn 2 because only it's 'already activated on turn 1' status is all that carries over, not 'activated this turn (and replace turn 1 with turn 2).'
A model gets to activate each turn unless something stops that activation. There isn't anything affecting the unburied model that would prevent its normal activation on turn 2.
Now, say that same model was paralyzed before it was buried on turn 1. When it is unburied on turn 2 it would forfeit its turn 2 activation due to the Paralyzed as normal. This is not the same as the normal activations for turns 1 and 2 above.
Ageral
03-31-2011, 05:47 PM
I'm sorry if this is answered in another thread, but when does a model become unburied. If I am remembering the rules right it just says until an ability allows it to become unburied...
Or does it fall under the rule where if the effect doesn't have a duration it ends in the closing phase?
LoboStele
03-31-2011, 05:53 PM
Nope, only when an effect unburies them. Most effects say if they become unburied by some other means (like Colette's Disappearing Act).
Ageral
03-31-2011, 06:06 PM
So if a crew doesn't have the means to un-bury a model it is pretty much as good as dead?
Keltheos
03-31-2011, 06:14 PM
Only if there's not a way to unbury that model built into the effect, such as a duration, or killing the model that did the burying.
Last time I checked, no bury effect that targeted enemies perma-buried them.
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