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View Full Version : Blasts, LoS, Sonnia and You



Soundwave
03-17-2011, 02:42 AM
Hi,

First the obligatory exclaimer - I don't have the rules manual with me, just the original Malifaux book, so I can't write it down word for word, but when I read it I couldn't find an answer to my questions, so Imma pop a question here anyways.

Now, the question(s) regarding blast markers and their placement.

The original rulebook states (pg.25), and iirc the rules manual aint far from it, the following:

Place a 50mm marker for each blast anywhere within the listed range, following any rules specific to the effect (ranged attacks must have LoS to the target, etc)

Now... Once I have, for example, successfully cast my Flame Burst, do I need LoS to the Blast Markers, even though they don't technically have a target?
There's a diagram in the rules manual depicting a scenario where the blast markers "snake" around an obstacle that's out of LoS from the initial target, but it doesn't clearly state it's out of LoS from the attacker. Or is it LoS from the initial target?

Depending on the above outcome, and if the ruling is that you can't place Blast markers outside of your LoS - with Sonnias Magic Seeker and her ignoring LoS - If I ignore LoS when attacking, Would I even be able to place the blast markers? Since if I'm not targeting a model anymore, the blasts should still follow the rule for standard placement as quoted above.

tadaka
03-17-2011, 03:47 AM
You place the markers Los is not needed. You check for line of sight when you first cast the spelll after that its off and you just place them as wanted per blast rules.

Soundwave
03-17-2011, 04:10 AM
You place the markers Los is not needed. You check for line of sight when you first cast the spelll after that its off and you just place them as wanted per blast rules.

Sounds fair enough, but then why would the segment "ranged attacks must have LoS to the target, etc" even be included?

tadaka
03-17-2011, 04:31 AM
Its because the genral rule for a blast marker is

"place a round 50mm marker to represent the blast any where in listed range"

So if an effect just placed a blast marker you could put it any where IE behind a wall. But being as they are normaly a ranged attack (I think they all are curently but they could add non range attack blasts in the future)you have to hit with the range attack as normal and then place the blast markers per the blast marker rules.

Q'iq'el
03-17-2011, 04:42 AM
Sounds fair enough, but then why would the segment "ranged attacks must have LoS to the target, etc" even be included?

The attack is what you do when you chose target and flip the duel.

Blast is a form of applying results of the attack, rather than a new attack.

tadaka
03-17-2011, 04:48 AM
Lol now you got me trying to figure out the damn rule book. Any one able to tell me what the difference between diagram 3 and 4. Why would 3 not just place the first blast marker and hit both models? 4 Says it can ignore the HT of the wall.

Soundwave
03-17-2011, 05:08 AM
Lol now you got me trying to figure out the damn rule book. Any one able to tell me what the difference between diagram 3 and 4. Why would 3 not just place the first blast marker and hit both models? 4 Says it can ignore the HT of the wall.

Drawing from memory, but aint one of the diagrams a wall with ht<4 and one with >4?

tadaka
03-17-2011, 06:22 AM
In my book they both say ht 4.

Darguth
03-17-2011, 09:28 AM
Lol now you got me trying to figure out the damn rule book. Any one able to tell me what the difference between diagram 3 and 4. Why would 3 not just place the first blast marker and hit both models? 4 Says it can ignore the HT of the wall.

This is part of a series of questions regarding ambiguity I found in the new RM that I've been planning to post questions on for awhile now but haven't taken the time to just sit down and write up.

Another big one is the "Shortest Route" condition for a model moving towards/away a target location, and the fact that Charging requires you to move towards the target model but not by the shortest path.