View Full Version : Questions on specific interactions
Fluffy Robot
03-13-2011, 09:40 PM
Hi! Myself and a friend have picked up a few miniatures to paint and have just now decided to play some games now that the mini rule book is out. I've got Ressurectionists while my friend has Guild.
I've got a few questions regarding specific interactions that I'd like to understand before we break out the Fate Decks and get playing.
1) A number of Guild models have the 'Fear not Death' ability. I'm not entirely clear on which interactions are considered to have a 'defender' and therefore receive the WP benefit.
Terrifying checks? (I guess they do.)
Sybelle's Rough Trade trigger? (I guess not as the interaction is not with the Undead model.)
Any Resist duel against Undead casters? (This seems that they would definitely receive the benefit.)
Sybelle's Shriek effect? (Yes?)
The Hanged's Horrible End (Yes, as the Hanged is not targeting the enemy specifically to use his Unrelenting Terror?)
Any others I've missed.
I find this very confusing to know when there is a 'defender' and when there is not in this case. I wonder if it may simply mean a blanket WP bonus vs Undead?
2) What is the difference between the Vulture's Bring Back action and the Chihuahua's Get the Stick!? The wordings are different but suggest the same outcome of passing a Corpse Counter from within 3" of the Totem to the Master whereever he may be.
3) What restrictions are there on targeting friendly models? Can a Death Marshal target the Executioner with a Pine Box? Can a Belle Lure the Flesh Construct forwards?
Further, do area effects (pulses and auras) effect friendly models? For example would a Punk Zombie using Slice and Dice hurt his allies equally as his enemies?
Thank you for any advice - I'm really looking forward to seeing what happens when we play.
MadArcanist
03-13-2011, 11:07 PM
Your the defender when your being actively targetted by an ability.
Get the stick actually pops a body part out of thin air and bring back transfers a corpse carried by the model to the master.
You can target allies all you want . You just make the resist flip and can then cheat it in any direction you choose.
Pulses like that only effect enemy models, so you don't have a problem missing your own guys.
Btw, don't you guys have a henchman located in your area? They would probably be more then happy to teach you the game and help you play better.
Ratty
03-13-2011, 11:26 PM
Hi! Myself and a friend have picked up a few miniatures to paint and have just now decided to play some games now that the mini rule book is out. I've got Ressurectionists while my friend has Guild.
I've got a few questions regarding specific interactions that I'd like to understand before we break out the Fate Decks and get playing.
1) A number of Guild models have the 'Fear not Death' ability. I'm not entirely clear on which interactions are considered to have a 'defender' and therefore receive the WP benefit.
Terrifying checks? (I guess they do.) YOU GUESS WRONG, terrifying does not target your model and is a simple duel so does not count as an attack.
Sybelle's Rough Trade trigger? (I guess not as the interaction is not with the Undead model.) No +2 to their Wp as they are not defending against anything.
Any Resist duel against Undead casters? (This seems that they would definitely receive the benefit.) Yeah being targeted by anything like Lure will get you the bonus
Sybelle's Shriek effect? (Yes?) Nope as it's not an attack it's an non targeted effect that comes as the effect of an attack. And they are not defending it's a simple duel
The Hanged's Horrible End (Yes, as the Hanged is not targeting the enemy specifically to use his Unrelenting Terror?) It's a morale duel and so does not give you the bonus. It's not an attack.
Any others I've missed.
I find this very confusing to know when there is a 'defender' and when there is not in this case. I wonder if it may simply mean a blanket WP bonus vs Undead?
2) What is the difference between the Vulture's Bring Back action and the Chihuahua's Get the Stick!? The wordings are different but suggest the same outcome of passing a Corpse Counter from within 3" of the Totem to the Master whereever he may be.
(1)Get the Stick!: Discard 1 Corpse Counter within 3
of this model. This models connected Master gains
1 Corpse Counter.
(1) Bring Back: This models connected Master picks
up 1 Corpse Counter within 3 of this model.
After the V2 Card they now do the same thing. They used to be diferent.
3) What restrictions are there on targeting friendly models? Can a Death Marshal target the Executioner with a Pine Box? Can a Belle Lure the Flesh Construct forwards?
There are no restrictions, except you can't target yourself with an attack (unless it says you can target friendly model specifically). An attack counts as anything that has a resist or defence flip or does damage.
Further, do area effects (pulses and auras) effect friendly models? For example would a Punk Zombie using Slice and Dice hurt his allies equally as his enemies?
Yes unless it say specifically it doesn't. So you have to be careful when useing something like Slice and Dice.
Thank you for any advice - I'm really looking forward to seeing what happens when we play.
No problem at all... Now I'm going to blather on for a bit for no real reason as it won't allow me to answer in a quote without having some text outside it.
Ratty
03-13-2011, 11:30 PM
Get the stick actually pops a body part out of thin air and bring back transfers a corpse carried by the model to the master.
not after the new V2 card.
You can target allies all you want . You just make the resist flip and can then cheat it in any direction you choose.
don't forget you can also choose to draw the result automatically.
Pulses like that only effect enemy models, so you don't have a problem missing your own guys.
No they really do hit your own models. There is nothing that says they don't in the rules. What might be confusing you is a :pulse or an :aura never effects the model it originates from.
:pulse# Pulse: Represents an instantaneous circular range
of effect around a target, extending from the target's
base edge. It simultaneously affects all models, except
the model using this effect, within the effect's range in
inches.
This is a quote from the old rules, but the new rules haven't changed as far as I know.
don't forget you can also choose to draw the result automatically.
actually, I'm not sure you can do this anymore. Have you found it mentioned in the new rule book? I was just looking and couldn't find anything.
Ratty
03-14-2011, 12:32 AM
actually, I'm not sure you can do this anymore. Have you found it mentioned in the new rule book? I was just looking and couldn't find anything.
I hadn't looked, but I hadn't seen anyone mention it as changed on any of the changes. I've had a look and can't find it in there anymore. It wasn't really necessary.
Wodschow
03-14-2011, 07:07 AM
Ratty I think you should edit your capslock away, it comes across rather bluntly..
Also, is that the truth you're saying there? Aren't pulses considered attacks? Don't have my manual yet, but they used to fit within the category even if they do not target.
MadArcanist
03-14-2011, 10:58 AM
I don't have any of the version 2 cards, no errata and I don't have the money to get the Rules Manuel ^^;;; forgive my outdated information.
I'm waiting on the free give away again to get my Book so it might be awhile.
As for the drawing thing I would have no idea if its still in the game.
And ratty, just goes to show you how much I use Pulses XD. Ill remember that now since I'm extending my Sonnia crew some more soon.
Ratty
03-14-2011, 11:08 AM
I don't have any of the version 2 cards, no errata and I don't have the money to get the Rules Manuel ^^;;; forgive my outdated information.
I believe the v2 cards are still downloadable as a PDF from the v2 card threads
www.wyrd-games.net/StatCards/Guildv2.pdf (http://www.wyrd-games.net/forum/../StatCards/Guildv2.pdf)
http://www.wyrd-games.net/StatCards/...tionistsv2.pdf (http://www.wyrd-games.net/forum/../StatCards/Resurrectionistsv2.pdf)
www.wyrd-games.net/StatCards/Arcanistsv2.pdf (http://www.wyrd-games.net/forum/../StatCards/Arcanistsv2.pdf)
www.wyrd-games.net/StatCards/Neverbornv2.pdf (http://www.wyrd-games.net/forum/../StatCards/Neverbornv2.pdf)
www.wyrd-games.net/StatCards/Outcastsv2.pdf (http://www.wyrd-games.net/forum/../StatCards/Outcastsv2.pdf)
whenever something comes up I use them to check the new wording.
WEiRD sKeTCH
03-14-2011, 11:19 AM
actually, I'm not sure you can do this anymore. Have you found it mentioned in the new rule book? I was just looking and couldn't find anything.
I hadn't looked, but I hadn't seen anyone mention it as changed on any of the changes. I've had a look and can't find it in there anymore. It wasn't really necessary.
Page 51 of the Rules Manual:
(Rst) Resist Duel Required: If a Rst stat is listed for a Spell, when it is successfully cast any model that could be affected by it must win a Resist Duel (Stat->Final Casting Total) by exceeding the casting total or suffer the spell's effects. The Resist Duel occurs after the caster has completed its Casting Duel and successfully cast the Spell. Friendly models that could be affected by Spells requiring Resist Duels must resist as normal, but when determining final totals, can choose to tie the casting total and suffer the Spellfs effects.
:)
Ratty
03-14-2011, 11:33 AM
Thanks.. I did look really really hard...
Hookers
03-14-2011, 01:50 PM
he's got that thing memorized
Fluffy Robot
03-24-2011, 01:19 PM
Thanks Ratty, Sketch and others.
I think we mostly got our heads around that lot - though the Fear Not Death bits still caused a bit of discussion as we worked through it.
We played with our control decks face up so that we could talk through decision making to learn the mechanics. Loved the game though and I'm really looking forward to getting a chance to play the sneaky tricks of a disguised hand.
Expect me to be back soon with further questions as we progress on our journey through Malifaux!
CrouchingMoose
03-24-2011, 06:58 PM
I know that what WS post was about spells specifically and I can think of an example of this off the top of my head...but does this same ruling count for attacks and abilities?
Tograth
03-24-2011, 11:49 PM
Nope. Its only spells which you can choose to autofail after resisting. Attacks must always be defended against - if you wanna make sure it goes through, you gotta cheat a low card in to replace the high defense cards you flip.
WEiRD sKeTCH
03-25-2011, 12:46 AM
I know that what WS post was about spells specifically and I can think of an example of this off the top of my head...but does this same ruling count for attacks and abilities?
No.
ONLY for Spells.
Keltheos
03-28-2011, 07:01 PM
We played with our control decks face up so that we could talk through decision making to learn the mechanics.
Very smart.
Expect me to be back soon with further questions as we progress on our journey through Malifaux!
Also very smart. ;)
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