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View Full Version : A Terrain Question?



libiss
11-18-2010, 02:28 AM
I don't remember to come across and/or find anything to a multi-level board. So, my question is, can you have a multi-layer/level board?

For example: Large Tavern, I like to make it so that the 5"x5" Rooms are on another level to create more space.

Rathnard
11-18-2010, 02:35 AM
Short of some construction difficulties and practical gaming woes, I really don't see why not. At worst, you'd probably want to adjust the size of the board to account for the extra vertical space.

But in any case, the idea of playing games in a multistory building sounds pretty awesome!

libiss
11-18-2010, 02:46 AM
Short of some construction difficulties and practical gaming woes, I really don't see why not. At worst, you'd probably want to adjust the size of the board to account for the extra vertical space.

But in any case, the idea of playing games in a multistory building sounds pretty awesome!

I don't blame ya, giving a more realistic look and take on the game itself. I do remember in the story that the some of the taverns did say the "private" rooms were located "upstairs".

LoboStele
11-18-2010, 11:05 AM
Yep, I've built my theater with 2 floors. Now, nothing comes apart or anything, so pieces on the bottom floor won't be covered up or anything like that. Any areas that are on the 2nd floor have no playable space below them. There's a few places where the end of one room is slightly underneath something else (there's kind of an overhang), but I tried to arrange it so that you could always get your hands inside it and move pieces around and measure things.

Doing multiple levels is certainly a tricky thing, but it's really neat if you can pull it off well. I really need to get some current pics posted of my Theater. Been too busy building it to stop and take photos. :P

Gremlin Swarm
11-18-2010, 01:27 PM
A friend of mine built a 2-story saloon that worked great.
There was a walkway around part of the outside, with stairs on each end.
There was also a similar setup inside, as well as small rooms that opened onto the walkway.
This and lack of a roof piece allowed easy access to all areas of the building.

jmp_mydog
11-18-2010, 03:27 PM
yes doing two story structures it's important to not have playable spaces below the raised areas, otherwise you have lots of gameplay issues.

http://twilightemporium.squarespace.com/storage/qi_overhead01.jpg

http://twilightemporium.squarespace.com/storage/WIP_drlab07.jpg

Bas1
11-18-2010, 03:53 PM
yes doing two story structures it's important to not have playable spaces below the raised areas, otherwise you have lots of gameplay issues.


If a model is one floor directly above another then gameplay wise they'd be higher than the terrain blocking the height and be able to fire.

nilus
11-18-2010, 03:55 PM
If a model is one floor directly above another then gameplay wise they'd be higher than the terrain blocking the height and be able to fire.

I think the point was less rules problems and more physical limitations of moving models on two floors of a building

the imp
11-18-2010, 04:06 PM
I've been considering building a table set up that is made up of multiple floors of the same building. Like 6 12x18 floors. Models could be moved from floor to floor by means of the stairs or breaking through the floor/ceiling. Flying models could maneuver through windows as well. Deployment would have to be agreed upon rather than randomly determined, but otherwise I think it would work well.

LoboStele
11-18-2010, 04:20 PM
I've been considering building a table set up that is made up of multiple floors of the same building. Like 6 12x18 floors. Models could be moved from floor to floor by means of the stairs or breaking through the floor/ceiling. Flying models could maneuver through windows as well. Deployment would have to be agreed upon rather than randomly determined, but otherwise I think it would work well.

I've seen things like this done for RPGs as well, where you can even lay the individual 'floors' out side by side on the table, and just have things labeled as to which floor is what. Then pieces can move back and forth, but you still maintain clearance for everybody's arms and stuff. Can make determining LOS somewhat difficult from time to time though.