View Full Version : tactica: C. Hoffman
izikial
09-17-2010, 05:03 PM
I know there is already a thread about the hoff, but it dosnt really go into how he plays and list selection. Im finding it hard to undersand his synergys, every time i think i have found something good i realise is dosnt work, (canceling ryle's not a friend thing and using shiled wall and overprotectiv together). so a few things to start of.
1)what lists are peaple liking.
2)witch totem do you prefer,(i know its not the favorite, but i prefer the mobile toolkit, its a good target to slow, you can make it move to the hoff ready for his activation, and it can heal without having to cast a spell or kill anything)
3)what constructs do you keep near him, for the armor and all the other bonuses he gets
4) just how are you playing him
i know he is good, but i need showing the way, at the minuite i cant unlock his potential. I look forward to your views
Iamwyrd
09-17-2010, 05:14 PM
I bring joss for one. Moving him quickly with Joss. I then bring the steamborg eaxecutioner, just because, why not it is good. I also bring the hoffs totem because a robot with a gun is awesome. Lol. But the tool kit is probably a better choice.
I also bring a watcher to sit in the back and let me look at the next two cards of my deck.
Then a guardian, because even if he misses with his shield attack he still hits, and that's good enough for me.
I'm not a fan of the hunter, its ok.
Then finally the peacekeeper, why not bring one. It ignores its two bad abilities and Hoff can tag around with him for some carnage.
These are my ideas/opinions about it. I can't wait for his model to coming out, I sculpted my own but I want him for real too.
izikial
09-17-2010, 05:32 PM
yh im thinking peackeeper to play tag with, i dont have my book 1, could you tell me the peackeepers armor, i like a hunter to move round with hoffman, between it and the peackeeper i can pull anything i want in range of a open circuit or a critical ss torch attack, im not keep on taking much arcanist stuff, esspecial as it cast more, i feal a bit like im beaing cheated, i really like ryle, on a sever and a trigger he gets 3 damage flips witch you can eather use to cut through low wound armord things like spiders or hard to kill stuff, or if you can get all your flips high you do 12 dg witch isnt bad for 1 ap.
Iamwyrd
09-17-2010, 05:38 PM
I'm actually at work so I do t have my book I front of me either. But I think it has armor 2 but don't quote me.
izikial
09-17-2010, 05:53 PM
ok thanks dude
GuySmiley
09-20-2010, 03:32 AM
The Peacekeeper does have armor 2.
I am surprised neither you of you mentioned the Guardian. If you need the heal on Hoffman then you can assimilate his self repair and get the healing flip for no action points. On the other hand the guardian healing itself will set off feedback. That combined with the outrageous armor possibility granted by the guardian makes Hoff pretty tough to kill.
On the other hand if your looking at wanting to move Hoffman quickly then you can shadow an enemy with the hunter and then have him drag Hoffman across the board as they move. Although I might be a bit nervous about throwing him out there like that. (but if your dealing an opponent who split his force up it might be handy)
I haven't gotten to far into the arcanist constructs yet, as I am still trying to come up with more combination based on what the guild has. Mostly this is because of the increased cost but also because I don't want to sully the name of an upstanding Guild Master. :secruity:
izikial
09-20-2010, 10:01 AM
its really hard to get the armor from the guardian, cus if he is trying to keep up with the hoff then he cant do the all action for sw, i dont think shadowing pulls him, i think drawn to metle just says when they make a move, meaning he cant be drawn to it cus shadowing lets you push = to your wk, but not actualy walk
Nutcase168
09-20-2010, 03:01 PM
Even without shield wall the guardian has armor 2 and the ability to take hits for Hoffman.
I see the appeal of Joss, but every time you use his reactivate he'll take 2 wounds so you have to heal him a bunch. Plus he'd be 10 SS. The steamborg is not good IMO as he'd be 11 stones and only Ramos can heal him, nothing else. So despite Armor one he could go down quick.
I like the watcher, guardian and peace keeper with him. Maybe the mechanical rider as a speed option.
izikial
09-20-2010, 03:25 PM
i supose armor 2 is nice, but i plan on having hoff folllow the peackeeper around, so that gives me armor 2, and i can use hoff to make the big guy lash out or reactivate him, so the guardian armor would be surplus, but the guardian could take the hits and (0) heal i supose. im not a fan of joss in general, i play him with my ramos, but i find i always end up doing things in the rong order with his counters, thats just my prefrance (and supidity), i agree the steamborg is to costly and niche to work consistantly well with the hoff. im not seeing much love for ryle, what do peaple have against him, i read on a post today that hoffman can remove ryles not being a freindly cus his ability dosnt target ryle and ryles ability stopes him being targeted by freinds not effected, witch makes him alot better and if he is near the hoff he sudo gives hoff a ranged atack with machine pupet, or the hoff can heal him (even though i think the hoffs heal is way to costly, 15 and anothere sute to cast, with unmodifide ca thats 5 cards out of 54 that will cast it, and it requiers a dead construct, and hoffman is all about stoping them dieing in the first place), one of the reasons i like the moblie tollkit, is it alows me to heal something then through companion activate the hoff who can then make the tollkit slow (not that it maters) to gain fast, and if you have the cards you can reactivate the peackeeper again and link in so its activating after you, you can with your fast action make the peackeeper atack then activate the peackeeper again.
Sholto
09-20-2010, 06:28 PM
I think the Steamborg can ignore the Ability that says only Ramos can heal him, due to Hoffman being there.
GuySmiley
09-20-2010, 07:47 PM
You are completely right about drawn to metal not working with the hunter’s shadow ability. Shadow works off of when the enemy model does a wk or charge but the hunter itself is not announcing wk or charge. I guess it was just my hopeful thinking to make that one work together.
So it seems the peacekeeper or watcher is going to be the key to moving him quickly. Although I still don’t think that is a great plan. The reason he has dampening is because he needs to move forward as one nasty brick of pain and fury. So you really don’t want to outrun the other constructs.
I am a big fan of Ryle with Hoffman but that just seems to be a given. After all they are brothers so it just seems right.
As for the guardian. If you don’t want to burn the activations on shield wall, then why not shoot him? Use his defensive trigger to cast shield wall. The he can heal himself or tool can heal him later. I am mostly thinking that there is a lot of different ways to get 2 armor but only a few to get 4. The guardian seems to be a pretty awesome choice to me.
The peacekeeper is a great model. I think that keeping him close to hoffman so that you can go fishing for models is great. Honestly, one of the biggest problems I am facing with Hoffman is how to deal with the soulstone cost of his units.
Goldstep
09-20-2010, 08:51 PM
Is there a good reason to have more than one construct in B2B with the Hoff?
It seems like a bit of a liability in that (for example) you are just as likely to hit a Guardian with DF as Hoff and you are just as likely to HURT the Guardian as Hoff but if you hurt the Guardian, you ALSO hurt Hoff.
I know you want to have High armor stuff close (but not nessessarily B2B) and that it helps casting to have constructs close (even if not B2B) but I'm focusing where this is more a liability than a boon.
GuySmiley
09-20-2010, 10:47 PM
He gets better for each construct in b2b with him which is nice. Also he really doesn't care about blasts, aura, or pulses. So it is going to be pretty tough to mess him up to much even though he is bunched up.
izikial
09-21-2010, 10:04 AM
sadly the trigger for the shiald wall says "after resolving a duel with an enamy modle" so sadly you can trigger it yourself, anoying but true.
I am slowly going of the hunter sadly, he dosnt have enough awsome in my opinion, i only ever use him to pull things close to hoffman, (hoffman is a melee beast, 6cb with a ram and crit, so his damage is basicly 4/5/7 at least and ignoring armor, amazing),
my basic list at 35ss is
hoff +4 ss cach
peackeeper -9
ryle -8
mobile toolkit -4
guardian -7
2 watchers -6
5 cach tottal
i basicly have the peackeeper pulling hoff with a guardian on his left or right, and a toolkit following up the rear, and ryle walking around within 4". the watchers, one stays at the back card sifting, and the othere goes forthe to mark targets and the like. the peackeeper runs up then pulls stuff to the hoff for a ss torch attack or a open circuit, hoff trys reactivating the peackeeper if he can, if not he jus mechine puppets it to pull things, the guardian keeps up by walking and then overprotectiv to keep up, and uses shield wall if posable. ryle gives me a ranged punch and i can control him to shoot more or make him reactivate to make swis chees. and the toolkit is jus there to heal, buff the hoff and be made slow by the hoff.
In my opinion 3 constructs is the right amount to have next to hoff, 8 ca is a good number as it lets you cast his tough spells more often than you fail as long as you get the suite, and 5 damage open circuit lets you kill most small non construct swarmy things.
izikial
09-21-2010, 10:06 AM
also the watcher cant pull him as its not ht 2 or above, and jus noticed there is no point in giving hoffman armor, as his ability says take a constructs armor, not you may take, so you want to give anothere modle the armor bounes's not the hoff so the hoff can steal it of them. if you use stalwart on the peeckeeper and then protect it, the peackeeper gets armor 4 and as he never takes damage (the guardian dose) he dosnt trigger the down side of stalwart, and then the hoff can just steal armor 4 of the peackeeper, or in special ocasions shield wall the peackeeper then the hoff gets armor 6, and with overprotectiv you can afford to spend the first turn doing stalwart and protect, and from then on you only need to refresh stalwart, so he can run after the guys and stay near the hoff.
sorry i ramble when i get ideas
gunpowder saint
11-09-2010, 04:09 AM
C. Hoffman should hire Rusty Alyce. Because She can give a Construct Reactivate, but at a cost. C. Hoffman can Also give a construct reactivate. This has lead me to some interesting ideas. Also she's a construct, so she is subject to Machine Puppet, Open Circut, and Drawn to Metal.
She can then cast Snares, causing people to stick just a safe distance away before C. Hoffman Blasts them away with an Open Circut. He doesn't get Two cards, and she costs two additional stones but seriously!? I really want her with Hofman. lol
Thanos
11-12-2010, 08:47 AM
Alyce isn't a construct, just soulless IIRC. And I don't know if her spells plus her gun would be worth the 10 SS without the card draw.
gunpowder saint
11-16-2010, 09:23 AM
brilliance has struck me!!
take the Preformers! I know they cost alot, and I know the Manaquin can only link to the showgirl but ya know what?
"Preformer Clothing" is an ability, and we can ignore that ability, can't we boys? :] C. Hoffman has 2 Manaquins hanging out with him. Linked and everything. That's 3 armor boys. Not to mention those things are impossible to kill. Follow you around, give you +2Ca, and whole lot more fun :]
also! if you assimilate link, it won't end until you end the closing phase apart from each other so if you assimilate link, and then have C. Hoffman have 2 Manaquins link to him, and have him link to someone else, it's almost a garentee that you'll have those 3 contructs by your side Always!
Wodschow
11-16-2010, 11:17 AM
Three things:
1 - Hoffman already have an ability superior to Link (Drawn to Metal), no reason to assimilate it.
2 - Hoffman won't be Walking on his own that much so the Mannequins will only follow when he ends his activation.. (So won't be around to boost his Ca)
3- A model can only be linked to one model at a time so you cannot link two models to Hoffman (since that means he'd be linked to two models).
Edit: Nevermind 2 and 3 as this wasn't what you actually suggested, although I fail to see how you plan on having two mannequins close to Hoffman at all times unless you plan on staying at the same spot all the time..
HopelessHeretic
11-16-2010, 12:17 PM
The list I run with hoffman is
Ryle 8
Guardian 7
Watcher 3
Showgirl and mannequin 8
Copellius 9
This list is a defensive power house. It has to stay close together though. You have the guardian protect Copellius making him a pain to kill. You have the mannequin link to the performer and have the performer right behind Ryle. This allows Ryle to move forward 4" with his zero then focus shoot something and use ranged expert. Have Hoffman tap the mannequin for fast every turn since slow does not stack. Use the extra action for mirrors or to have Ryle shoot again. Then override edict on Ryle and have him shoot some more. If the enemy gets too close have Copellius paralyze it and then have the performer give it poison 4. When Ryle inevitably dies have hoffman pick up the scrap ands act as a walking bomb with detonate scrap.
This is a very odd way to run Hoffman but it is a tone of fun and very powerful.
-Heretic
pfuetzi
02-16-2011, 07:38 AM
I am really fond of the design and artwork of C.Hoffman. So, I am thinking of adding him to my masters. Now, I am planing on playing him more balls out. To do so, I would like to include the spider swarm to give Hoffman either melee master and/or self repair. Hoffman has quite an impressive damage output with his fist and open circuit which might make him more of a frontline master than you would expect. A second swarm would be nice to in order to swarm apart early in order to reduce minions df but that might also be helped with a couple of extra SS. A problem is that only very few ss are left to include minions that bring Hoffman to the front. I was thinking about the ht2 spider or the hunter. What do you think of this approach. Can Hoffman be the man to smash faces himself?
Necromorph
04-16-2011, 04:47 PM
Hi, all.
So my friend got Hoffman Thursday, and has played a couple games, but...we've come to the conclusion that Hoff's starter (even with Ryle added) is pretty underwhelming in the damage department.
We talked about possible things for him to run, and other things I've read on the forums, and I wanted to throw the list he came up with out there to see if he's headed in the right direction.
35ss - 5ss cache.
Hoff -
Ryle- 8ss
Peacekeeper- 9ss
Joss - 10ss (I'm assuming out of faction costs apply?)
Guardian - 7ss
This was what he wanted to run, my only problem with it is that you will be getting out-activated HARD. Not to mention the fact that all of those big, nasty models will be fighting over Hoffman's buffs and such. I suggested to him that he look into getting some SPArachnids to give him some cheap grunts, and he probably will, but what do you guys think?
Dumb Luck
04-16-2011, 05:16 PM
The Watchers are excellent cheap activations. They're not stellar in every situation true but they are very handy in some scenarios such as Line in the Sand or Plant Evidence. Aside from the toolkit, I don't think Hoffman desperately needs to hire out of faction stuff. His box is a decent enough start. The list I normally run in 35SS is
Hoffman (Cache of 4)
Toolkit
Two Guardians
Peacekeeper
Ryle
Yes, it is very small and it will be outactivated but it seems to be doing very well. Keeping everyone bunched up is important. They can't be effected by blasts due to Dampening, so there's no worry in doing so. I find the gang attempts to complete its objectives quickly (in the case of Plant Evidence or Treasure Hunt), then finds a suitable place to bunker down for the rest of the gang. Although its not a quick crew by any means, the amount of pushes does afford it a degree of flexibility within a six inch bubble of Hoffman.
The Toolkit is pricey but I reckon the healing is important. Ryle and the Guardians are pretty self explanitory when it comes to their conclusion. The most interesting inclusion is the Peacekeeper. More than anything else, I have found its biggest strengths are getting Hoffman where he needs to be (thanks to Drawn to Metal) or completeing objectives early. Dump your hand with Relentless, grab a marker and then run off with it!
My two troubling thoughts are this. First, I'm not entirely sold on the Hunters. I know they're useful (Plus Three Positive Flip on unactivated stuff in close combat is nuts) but I can't seem to justify their place in the crew above Ryle or the others. The other thing is the gang's defence across the board is absolutely terrible. Guardians are important to cover this up with Stalwarts etc and when playing against Hoffman, I would always target them first.
Necromorph
04-16-2011, 05:27 PM
My two troubling thoughts are this. First, I'm not entirely sold on the Hunters. I know they're useful (Plus Three Positive Flip on unactivated stuff in close combat is nuts) but I can't seem to justify their place in the crew above Ryle or the others. The other thing is the gang's defence across the board is absolutely terrible. Guardians are important to cover this up with Stalwarts etc and when playing against Hoffman, I would always target them first.
That's what we noticed. Hoff seems to "need" a Guardian(s), and Hunters are rarely worth it when a couple more points can get you something much more scary and resilient. He's definitely getting a Peacekeeper and Ryle, but he's also really sold on Joss and the SPArachnids. I mean, money aside, I guess he could get everyting and just piece stuff together until he finds what works, lol.
Iron Skies
04-17-2011, 01:24 PM
Gonna throw my thoughts in here as well.
The list I've been running the Hoff with at the moment has been.
35 SS
Hoff - 4 Cache
Spider swarm - 10ss
Guardian - 7ss
Hunter - 6ss
Ryle - 8ss
Watcher (till attendant is out) - 3ss
Total 34 stones 1 for pool
So far I've found that keeping them within 4" of the Hoff (using the Watcher to go after objectives like destroy the evidence) has worked well. Keep Hoff in base contact with the guardian and use the spider swarm and hunter as your main melee power with Ryle infront of the Hoff as a damage sink/LOS blocker. Coupled with machine puppet on Ryle with his gun has helped (15 wounds on Lady J in one game for 1ap)
I've found that I only really make a construct slow once a game. And thats only been to give the Hoff fast for more machine puppet madness, usually when the spider swarm is in melee with something scary.
My overall thoughts on the Hoff so far is best used as support to bolster a construct at a key time (More shooting/more melee etc) and so far have only used open circuit in one game. Overide edict has been used the most out of his spells but usually only to remove the slow on the guardian (Cheeky shield bash too)
Jonas Albrecht
04-17-2011, 01:34 PM
My current C. Hoffman list is pretty basic.
C. Hoffman
-Mobile Toolkit 4ss
Peacekeeper 9ss
Hunter 6ss
Guardian 7ss
Watcherx2 6ss
I'm surprised to see so little love for the Hunter. Its a great middle finger to zippy objective completing models.
Jonas Albrecht
04-17-2011, 01:43 PM
Also, this seems like a good place to bring up the Mechanical Attendant. With it utility severely limited in comparison to the MT, when would you find yourself adding the Mechanical Attendant instead?
Necromorph
04-17-2011, 03:13 PM
I guess it comes down to playstyle/preference. I told my friend that the MT is probably more useful, he read both of the totems, and still liked the Attendant more. He's also somewhat new to the game (probably about 10'ish games with the dreamer and 2 with Hoff), and doesn't look on these here forums for advice, so idk.
He seems to be stuck on the idea that because it has a gun (ok there are very few constructs with guns but still) and has similar triggers to Ryle, that it must be amazing. Idk, I would take a mt if I had Hoff, but w/e....
Wodschow
04-17-2011, 04:15 PM
I too would prefer the Toolkit, but the Attendant is probably the most durable totem so far (well Grave Spirit can't be targeted, but other than that one), and hardest hitting aswell..
Thus I still consider it a pretty neat model for just 3SS.
Perhaps if you don't take the Peacekeeper as your ride and have a more static crew it'd be a more considerable replacement, or if you have it to hang around with Ryle to spread the machine maintenance further.. I dunno..
Dumb Luck
04-17-2011, 08:19 PM
The Attendent isn't Insignificant either.
Jonas Albrecht
04-18-2011, 12:50 AM
Some good points, I wager. Being able to Machine Puppet its weapon seems like it would be handy. I guess I keep getting thrown by Clockwork Tools. One might almost think this started out as Ramos' totem.
LoboStele
04-18-2011, 10:09 AM
Well, one option I saw thrown around for the Attendant is in a Brawl with Levi. When you sacrifice your SPAs to form the Desolation Engine, if it's close enough to the Totem, then it would gain 4 Scrap Counters thanks to Clockwork tools. You've got two options then at that point. You could heal the Totem back up, and have it carrying around a veritable time-bomb for Detonate Scrap. Or, you could kill the Totem, have it drop the Scrap, and then let Levi summon more SPAs.
Outside of that, I'm not too sure what I would use it for. More Maintain Machines would obviously be nice in some cases, and using Machine Puppet on the Attendant's Mauser isn't terrible, though I don't really know why you'd do that when you could probably Machine Puppet Ryle, the Peacekeeper, or a Hunter instead.
DeeCius DeadCloud1
04-18-2011, 10:25 AM
I feel the Hunter is pretty good with him, mostly for the option of assimilating Ambush and using Override Edict on a model yet to activate. Could also be useful for a harder to resist Open Circuit without using Soulstones, and potentially Justice-esque melee potential with Hoffman using Machine Puppet on himself. Ambush seems a reasonable assimilate, not sure its worth bringing the hunter for it, but those extra positive flips seem like they could be rather handy.
He's also got great potential with Ramos. Ramos takes a Brass Arachnid and Hoffman a Mechanical Toolkit. Assimilate Stoke from the Brass Arachnid and grant Hoffman a tomes suit to cast flips with the toolkit, with the right cards in hand this can provide quite a few reactivates a round.
LoboStele
04-18-2011, 10:47 AM
He's also got great potential with Ramos. Ramos takes a Brass Arachnid and Hoffman a Mechanical Toolkit. Assimilate Stoke from the Brass Arachnid and grant Hoffman a tomes suit to cast flips with the toolkit, with the right cards in hand this can provide quite a few reactivates a round.
Oooh ooh! I hadn't thought about that. Nifty. Wouldn't need the crazy 11 :tomes or higher either that the Arachnid normally needs. Very cool. Could work well for the insane Ramos Spider Factory for the first couple of turns. Hoff, Ramos, and both Totems just hang near the back to start with. Perhaps a spider or two as well, to get him up to his full Ca of 10. Only 6's or better for Reactivate? Yes please!
Jonas Albrecht
04-18-2011, 02:50 PM
I dunno if anyone's brought this up yet, but...
How to get +8 Armor:
Have the Guardian use Stalwart (+2)
Activate CeeMan, Assimilate the Armor from the Guardian (or whatever has +2), cast Override Edict on the Guardian. (+2 + 2).
Guardian Casts Shield Wall. (+2 + 2 + 4)
Viola, +8 Armor.
Final Step, get shot by a Gunsmith, Hans, or clawed by the Ikiryo.
FearLord
04-27-2011, 03:07 PM
One tactic I've thought of that I haven't seen mentioned anywhere else yet -
-Use Tap Power on a construct that has already activated (giving it slow for the next turn)
-On the following turn, activate Hoffman before the Slow construct and Tap its Power again.
As slow doesn't stack, Hoffman can get two activations with Fast in exchange for a construct getting one with Slow...
Necromorph
04-27-2011, 03:19 PM
Well, one option I saw thrown around for the Attendant is in a Brawl with Levi
Unfortunately, Levi can't hire totems, so Hoffman would be without one in a brawl. Oddly enough, Hoffman is still the only practical choice for Levi in a brawl :surprised.
LoboStele
04-27-2011, 03:30 PM
Unfortunately, Levi can't hire totems, so Hoffman would be without one in a brawl. Oddly enough, Hoffman is still the only practical choice for Levi in a brawl :surprised.
No, this was clarified in the Rules Forum that Levi can't connect to totems, but in a Brawl, you could indeed hire one for the other Master.
Necromorph
04-27-2011, 04:38 PM
Very very nice! It also means that Ramos can be a viable brawl partner with Levi, since he can now take the Toolkit.
Dumb Luck
04-29-2011, 09:53 PM
I was bored in work and started doing some Theoryfaux. I reckon the Lawyer could be our low defence problems. Have him hiding behind the rest of the crew, putting Hard to Wound 2 on everything would be pretty decent. Combined with the armour, people would have to work to do any real damage. Plus, he could use Closing Arguement on a model for Ryle to target - to make sure they're really dead. And to top it off, he doesn't need any of the cards Hoffman needs!
Am I on to something or am I just nuts?
Necromorph
04-30-2011, 01:45 AM
So, I know that Hoff is a total construct master, but I'd like to point out that Non-Construct ranged support is invaluable with Hoff (in my experience/frustration playing against him)
Austringers....well aside from being one of the most retarded, underpriced units in the game, are awesome with the Hoff. If you're running a standard line (Hoff, Ryle, Peacekeeper, Guardian), the Austingers give you serious ranged deterrence....oh and they can get armor from the Guardian, and they can chain activate models (oh and cb7 too boot...did I mention they're only 5 f**king points?!?!).
Nino/Santiago/Samael....just imagine them with armor +4 (I think? I don't believe Shield Wall is Construct specific, correct me if I'm wrong). Either way, their damage at range is much appreciated. Combine them with Ryle and an Attendant and you've got a VERY survivable, static gunline.
Niggelas
04-30-2011, 05:22 AM
I'd play Hoffman with a Steampunk Archanid Swarm.
Then assimilate Self repair or Melee master.
Then Scatter them into threee Archanids all in Base contact with Hoffman or at least near him. So he gets +3 Ca. And he always has a spider to slow down for getting fast.
waht du u think?
izikial
04-30-2011, 05:55 AM
thats effectiv, but he wont be very speedy up the borde, thats why most peaple go for the peackeeper, you also only get armor 1 from them, and no cover from them cus there small
FearLord
04-30-2011, 06:02 AM
I'd play Hoffman with a Steampunk Archanid Swarm.
Then assimilate Self repair or Melee master.
Then Scatter them into threee Archanids all in Base contact with Hoffman or at least near him. So he gets +3 Ca. And he always has a spider to slow down for getting fast.
waht du u think?
It doesn't seem like too bad an option for 10 Soul stones -
-Gives him some cheap models when split apart to bulk out activations, while still being Constructs.
-Slow doesn't stack, so feel free to use Tap Power on a summoned Arachnid / Swarm for no ill effect.
-Melee Master is nice, but it will be fairly card intensive for Hoffman, since he doesn't have very good Cb.
-Self Repair is also good, but can be taken from a Guardian as well.
Main disadvantage is paying 10 ss for a model that is Ht 1 (and therefore not useful for 'Drawn to Metal', but if your list can afford that then it isn't a huge issue. Also, as he can't make Arachnids, you have to be slightly careful not to lose one if they split because then they can't go back together (and will be insignificant for the rest of the game)...
Niggelas
04-30-2011, 06:41 AM
The only thing i see is that the spiders are only ht1
I'd play something like this:
in 25ss
Hoffman
Toolkit 4
Peacekeeper 9
Spider Swarm 10
that's kinda few models...
for 35 I'd add a Guardian and a Watcher
Keep the crew all around Hoffman, except for the watcher. Walking to the enemy and then attack.
Don't know if it'll work because there is one spot around Hoffman wherer u've got a lot of punch but if your opponent is faster you'll run into nothing...
FearLord
04-30-2011, 06:54 AM
The only thing i see is that the spiders are only ht1
I'd play something like this:
in 25ss
Hoffman
Toolkit 4
Peacekeeper 9
Spider Swarm 10
that's kinda few models...
for 35 I'd add a Guardian and a Watcher
Keep the crew all around Hoffman, except for the watcher. Walking to the enemy and then attack.
Don't know if it'll work because there is one spot around Hoffman wherer u've got a lot of punch but if your opponent is faster you'll run into nothing...
That 25 stone list is very reliant on the Peacekeeper (for armour and movement) but it can split the spiders for some activation advantage...
Also, relatively few significant models (3)...
Niggelas
04-30-2011, 07:07 AM
Yeah but i think in such a small game the peacekeeper with the toolkit to heal him and hoffman to ignore his experimental thing is a real monster.
I dont like Ryle so I'd try to play Hoffman without him. In this case there should be more constructs.
Peacekeeper or Guardian? Or both?
And the Hunter is kinda needed to drag the models to the Group. Because Hoffman is stronger with a lot of construct around him and not splittet all over the table, so he could easy be outmoved.
FoeRender
05-01-2011, 02:10 PM
I ran Hoffman for the first time yesterday to see how he runs . I didn't have all the pieces i feel that makes the crew solid . we did 25 stones , i took .
Hoffman
Hunter
Guardian
Watcher
Ryle
It was a shared claim jump with 3 players , Hoffman is very hard to kill the watcher is awesome and a good target for slow when you have a good hand already . The guardian is well amazing and a must for his crew . The hunter was Hoffmans ride but other than that really didn't do much and was killed easily he does not have enough wounds . I would have liked to have had the toolkit , I feel this piece is just as vital as the guardian . Ryle was amazing , shooting 7 times a turn sometimes .
At a normal 35 stone game
I would go
Hoffman
peacekeeper
guardian
watcher
watcher
toolkit
ryle
leaves me rocking 6 soul stones
Da Big Baws
05-09-2011, 06:41 PM
How effective is to pair up Hoffman with Lucius?
FoeRender
05-09-2011, 10:41 PM
Its tough since he is a high cost model to get in there , but can make Ryle a crazy gun platform ! . Hoffmans crew already comes in at a low model count so a non construct for 10 points might not be the best choice .
huntroll
05-10-2011, 03:47 AM
Its tough since he is a high cost model to get in there , but can make Ryle a crazy gun platform ! . Hoffmans crew already comes in at a low model count so a non construct for 10 points might not be the best choice .
In higher points games I'd take him because he is awesome, but I agree with you, at lower and average (30-35) points I wouldn't take him.
Da Big Baws
05-10-2011, 07:01 AM
In Brawls his net cost is zero if you don't use a second master ;)
FearLord
05-10-2011, 03:40 PM
At a normal 35 stone game
I would go
Hoffman
peacekeeper
guardian
watcher
watcher
toolkit
ryle
leaves me rocking 6 soul stones
5 Soul stones - the Tool kit costs 4 because its out of faction.
FearLord
05-10-2011, 03:59 PM
In Brawls his net cost is zero if you don't use a second master ;)
He still costs you the ability to take a second 'proper' Master, but I think there's lots of Synergy there:
- Hoffman loves Constructs, but after a certain point he doesn't really gain from having any more.
- Lucius can provide a different type of unit - and a solid back up of Guardsmen and Austringers can give the ranged punch that a traditional Hoffman list is missing (besides Ryle).
- With Maintain Machines, Lucius is able to give orders to Ryle, meaning between them Hoffman and Lucius can turn Ryle into a focal point of pain with 9 shots...
- Lucius can use Reinforcements to capture objectives that Hoffman might otherwise struggle with (as he likes to bunch up).
Da Big Baws
05-12-2011, 06:58 PM
What about the Drill Seargent as a way to offshoot Tap Power? He can in a way keep up to Hoffman via linking.
He could be given to Lucius if you use him too. Being a Guardsman has synergies with him.
FearLord
05-12-2011, 07:21 PM
What about the Drill Seargent as a way to offshoot Tap Power? He can in a way keep up to Hoffman via linking.
He could be given to Lucius if you use him too. Being a Guardsman has synergies with him.
Not entirely sure what you mean by off shooting Tap Power? He is useful with Lucius, if you're taking other stuff Lucius likes (Guardsmen) - he does little for Lucius himself...
He'd really be a sub par totem choice for Hoffman, unless you were bringing lots of Guardsmen for support (The strength is maximising firing squad, so you want plenty of shooty Guardsmen)...
Da Big Baws
05-12-2011, 07:38 PM
Not entirely sure what you mean by off shooting Tap Power? He is useful with Lucius, if you're taking other stuff Lucius likes (Guardsmen) - he does little for Lucius himself...
He'd really be a sub par totem choice for Hoffman, unless you were bringing lots of Guardsmen for support (The strength is maximising firing squad, so you want plenty of shooty Guardsmen)...
He can remove the Slow that Tap Power gives.
FearLord
05-13-2011, 03:00 AM
He can remove the Slow that Tap Power gives.
Yeah, I remembered that spell after I went to bed - I forgot it in the first place because I never use it with Lucius - I think he's a little expensive to use just for that - especially when there are 2 decent Totems for Hoffman already - the tool kit has some excellent abilities for Hoffman, who can really benefit from healing flips and the like. The Mechanical attendant is a cheap, significant minion with a decent ranged attack.
I would only bother with the Drill Sergeant if I had lots of Guardsmen for Firing Squad...
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