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wrabbit37
08-10-2010, 02:34 PM
Okay, now the Archanists. I’m going to skip Colette because we already saw her card.

Mechanical Dove – Colette’s totem. Colette can have three of them at a time, which is good because they seem to be essentially missiles that she shoots out at her enemies and they die after. They can also be used as spare Soulstones for Showgirls within 3” of them, again sacrificing them for the favor.

Mobile Toolkit – A totem for both Hoffman and Ramos, this little machine is pretty simple to kill. But he can always push to be base-to-base with its master after any model ends its activation, and that protects it from blast damage and pulses. It can detonate nearby constructs to do damage to things around it, can heal nearby constructs, and can give a bonus (Tome) to casting for someone around it.

Kaeris – Besides being an awesome picture, she’s taking up the role of Henchman for the M&SU. She’s got a pretty good weapon, able to chain it as long as the (Tomes) are flowing. She starts with two on the weapon, and loses one each time it chains. She’s all about burning stuff, healing when she would take blast damage, burning people when they attack her. As people take damage around her, they catch fire, and she has a spell that starts causing a little damage to all people who are already on fire, or another that blasts the tar out of a single burning target.

Cassandra, Magician’s Apprentice – A unique showgirl, she’s pretty solid. Clocking in at 9 stones, she can also use soulstones like a Master. After the last turn, she can take one more activation before victory points are counted, and before the game begins, she can push 6”. She’s a bit famous and people won’t want to attack her the first couple turns in melee unless she starts attacking them. She’s Nimble and has a couple of debuffs, either targeting defense or targeting attack and damage flips against her. She can stop her move and attack in melee if she wishes. She can move to a Coryphee or Coryphee Duet within 18”, or switch places with one, giving her a lot of mobility. She can breathe fire (now that’s just over the top) and might trigger a Morale duel if she hits. She has a bunch of triggers off Masks, and a spell that, while tough, adds a Mask to her CA and CB. Finally, she can choose to heal an enemy a little and gain a soulstone for her trouble.

Coryphee – This is that creepy looking mannequin thing on the front of the book. Is it just me, or should these things not exist? I mean, come on! They’re just… WHY DO THEY HAVE BLADES FOR HANDS?! Okay, enough of that. On to the model. Really fast (not Fast, but fast), and it can’t be charged. Both bulletproof and evasive. Gains a (+) to resist and defense flips, and an additional one when it is disengaging. Paired blades, instinctual. It can do the whole moving around to nearby Coryphee’s that Cassandra can do, and it can sac itself and another one of it to create a Duet (only way to get a Duet, and the Coryphees are Rare 2, so I think that’s about all you’d have). It has a bunch of (0)’s including boosts to its WP, gaining the ability to use soulstones, and being able to stop in the middle of a move to attack. Three combat triggers and one casting trigger, most requiring a (Mask). But she’s got a (0) spell that gives (Masks) to both her CA and CB, so that’s all good. She’s got a decent melee spell that could paralyze you, and pushes this model too, and a pulse that does 2 wounds to non-Showgirls nearby.

Coryphee Duet – Can’t get it unless two Coryphee join together, and then it’s just basically the Coryphee’s on crack. Harder to hit, faster, better WP, better CA, better CB. Can take three (0) actions a turn, and all sorts of other shenanigans. Not sure how useful it is to pair them up. They seem a little fragile when they’re solo, only having four wounds, but when they’re together, they get fewer attacks. I’d try them out both ways if I was you.

Gunsmith – Here’s one of the Special Forces guys. Six soulstones, and a 10” paired gun that has a number of options for ammo loadouts you choose at the beginning of each turn. Want to take down something with armor? Got a bullet for that. Want to blow someone up? Got a bullet for that. Can even get bullets that help with undead and with neverborn, if you want. Once he’s wounded, he can use a (0) to gain (+)(+) on his attacks. He’s a gunfighter and Hard to Kill. Until it shoots, it’s harder to shoot it. He’s also got a pulse spell that does a solid 4 damage to everything within 6”. All said, a solid ranged fighter.

Large Steampunk Arachnid – A special forces arachnid with a little armor. He ignores armor on others, and is a melee expert. He does a nice chunk of damage, and can reduce the armor of opponents for a turn.

Malifaux Raptor – A beast for all you Marcus players out there. He’s really fast but pretty easy to kill. When he goes, all other Raptors near him also go. He can lose Insignificant if other raptors are around him. He’s actually pretty limited in where he can go: only to Marcus, Zoraida, or crews with a Guild Austringer. He has Diving Attack, though with pretty low damage. He does have two triggers, though. One lets you put the top three cards of their discard pile on top of their deck in any order, and the other turns the target into a Beast until the end of the encounter if the opponent doesn’t ditch a few cards to stop it. Oh, he is only 2 soulstones, so he’s not a big sink either.

Mechanical Rider – An 8 soulstone construct, it has pretty good damage in melee 3/4/5, and an 8” spear throw that does really well at severe damage. Her abilities change depending on what turn of the game it is. In turns 1-2, it’s all about speed and mobility. In turns 3-4, it’s all about damage and attacking. In 5+, it’s all about being tough to put down. It’s Wicked, so it will hurt if you try to run away from it. It can trigger with its spear to drag people closer to it, and has the good ol’ Mounted Combat that the Neverborn one has.

Performer – Another Showgirl (she starts with one Mannequin), this one without a focus on attacking as much. She’s got a short ranged gun, and a poison ring (guess what that does). She can poison nearby paralyzed models if she likes, and has a spell that can bring a model closer to her and paralyze it if it gets too close. She can debuff an opponent’s Resist and Defense flips with another spell. She’s got a Willpower check that opponents must pass to target her with any attack. If she dies, a Showgirl nearby gains reactivate. They can also strip models with use Soulstone of their stones and gain one herself as a spell.

Mannequin – They’ve got a lot of armor and can link to other Showgirls. They’re slow, but can spend a (0) to gain Use Soulstone. She doesn’t have any attacks, but has a couple of spells. One of them has a trigger on every suit, but you never know which one is coming up when you cast it unless you’re ready to cheat, so you could do anything from damage to the target to casting the spell again on another target. It can also be sacrificed with a spell to do one of four beneficial effects, helping your other Showgirls.

Silent One – A Cult of December bloke who is Bulletproof, Frozen Heart, and acts as an Ice Mirror, though only giving a -1 CA instead of the normal -3 CA. It has a pretty bad attack unless it manages Severe damage on its 3 CB. It has a Blast Damage ranged spell, though, and Casting Expert. It can Heal Frozen Heart models, or can put a pretty massive debuff on them for a turn, essentially locking them in place and making them easy to hit, though harder to hurt.

Snow Storm – An 11 point behemoth, here’s a 6 wound Spirit. It hits with 3/3/6 damage, and has a fair number of abilities. Bulletproof 3, Float, Frozen Heart, Shatter. It gives all models in base to base with it soft cover. It has a massive Blast spell, though it doesn’t do a lot of damage. Mostly for weakening the masses. It has Ice Pillars and can bring people with Frozen Heart into base to base contact with it as a spell. It has instinctual and five (0) actions, not including its spell. It has Eat Your Fill, can push friendly Ice Golems or Ice Gamins within 8” into base to base, can give Frozen Heart, gain Terrifying, or gain a (+) on damage flips. Plus a few more rules too.

Soulstone Miner – It’s a drill, I think. Or a snake. Another of the Special Forces, this guys’ got a decent melee attack and an Armor 1. It can take wounds and spend all turn to mine a soulstone for your master. It can ditch a Soulstone to gain Melee Master (+2), though it takes some damage. It can also ditch a Soulstone to cast a spell that does some pretty solid AOE damage. It can go underground if you like, moving around without worrying about being attacked. And it can extract souls from nearly-dead models to gain more soulstones.

shekbo
08-10-2010, 02:39 PM
I'm going to be really sad if silent one isn't a snowman. That's the proxy we used for him alllll through the beta test.

Ivellis
08-10-2010, 02:45 PM
Thanks for writing this up!

I'm liking the Silent One for Rasputina a lot and I really want to try Kaeris.

Poko
08-10-2010, 03:00 PM
Thanks a lot for the writeup!

I can see some very nice abilites there, esp. on Raspy's side, boosting her trademark popsicle units. The snowstorm's ability to push Golems will massively increase the mobility of the force alone (unless it has 3/6 move :P). The mech units are also intresting, I guess the drill will be pretty compulsory for most lists. Gunsmith for 6 is also very intresting option. Wierd that only one beast in the entire section, but I guess Mark did get more than, say, raspy in the last book. Colette and her girls are just plain wierding me out rules-wise so I won't comment on those.

All in all, some things are less awesome than I expected (where is the gunborg?), but some are new and very exciting, like the SnowStorm and Silent Treatment.

wrabbit37
08-10-2010, 03:07 PM
Thanks a lot for the writeup!

I can see some very nice abilites there, esp. on Raspy's side, boosting her trademark popsicle units. The snowstorm's ability to push Golems will massively increase the mobility of the force alone (unless it has 3/6 move :P). The mech units are also intresting, I guess the drill will be pretty compulsory for most lists. Gunsmith for 6 is also very intresting option. Wierd that only one beast in the entire section, but I guess Mark did get more than, say, raspy in the last book. Colette and her girls are just plain wierding me out rules-wise so I won't comment on those.

All in all, some things are less awesome than I expected (where is the gunborg?), but some are new and very exciting, like the SnowStorm and Silent Treatment.

Snow Storm is downright speedy with 6/7 movement. He's also got a (1) 12" pulse that moves everyone 2" towards a particular table edge while pushing him 6" towards it. Nice way to build up some speed early.

The Drill's pretty good, but does cost 6 stones, so not sure if he'll be severywhere.

For beasts, there were some in other sections of the book too. Guild had the Guild Hound and Lawyer. Ressers have the Night Terror, Shikome, and Rouge Necromancy. Archanists had the Malifaux Raptor. Not a huge collection, but a fair number.

Wodschow
08-10-2010, 04:24 PM
More speed for Rasputina sounds GOO-d.

Even more jumping, reactivating and paralyzation for Colette sounds mind boggling.

Again.. Nice write-up :)

alemon
08-10-2010, 04:35 PM
Colette's crew looks wonderful. Do the coryphee count as showgirls? what about the mannequins?


Also, thank you very much for all the descriptions.

wrabbit37
08-10-2010, 04:46 PM
Colette's crew looks wonderful. Do the coryphee count as showgirls? what about the mannequins?


Also, thank you very much for all the descriptions.

No problem.

And yes on both counts. Showgirls in the Archanists are:

Colette, Cassandra, Coryphee, Coryphee Duet, Performerand Mannequin.

alemon
08-10-2010, 04:49 PM
So there will be a lot of jumping and switching shenanigans @_@

mekboyz
08-10-2010, 04:49 PM
Thank you so much for these write ups.

If i may ask what are the ss costs for the Coryphee and Performer and Mannequin?

LoboStele
08-10-2010, 04:52 PM
The Mannequin is automatically included when you bring in a performer. And I want to say the performer was only like 4 or 5 SS. I haven't bought the book yet, was just looking at it at the Con. I don't remember the Coryphee's cost, but I think you maybe get both of them for like 9 or 10? Hopefully somebody with the book will chime in with surefire numbers.

I'm still trying to figure out, once and for all, what the deal with Ramos is. Can he, or can he not, use the new Guild Constructs? I keep seeing conflicting things.

wrabbit37
08-10-2010, 04:56 PM
Thank you so much for these write ups.

If i may ask what are the ss costs for the Coryphee and Performer and Mannequin?

Sure - Coryphee's are 7 each, and the Performer with one Mannequin is 6.

alemon
08-10-2010, 08:46 PM
I've never had a model with link before, since I prefer bigger models like the Ortega family and units like that don't usually have link. The mannequins seem to have it though, so I should get used to it. Can anyone post a url to the changed link rules?

mekboyz
08-10-2010, 08:58 PM
thanks for the ss cost i was just curious ill have my book and models soon hopfully!

mekboyz
08-10-2010, 09:00 PM
my take on the ramos matter is that him and c hoffman can share their constructs some some of them should be useable by ramos.

Godspeed
08-10-2010, 10:38 PM
I've stayed far away from Arcanists as a whole since the beginning, other than my random plunge with all M&SU ideas during playtest...but just seeing Snowstorms art alone has me 100% set on keeping my 'Tina box that I got back in a trade (was commissioned to paint it for the trade-ee a while back)

That thing is...amazing. Well...things...Snow is a girl, storm is her...minion/beast/giant stormy scary yeti...moose thing. AWESOME!

Dance Commander
08-10-2010, 11:28 PM
Kinda hoping there would be more beasts, but Colette's crew seems like one awesome force to be reckoned with.

dgraz
08-11-2010, 01:28 AM
there are several beasts spread throughout the factions - Marcus has plenty of new friends.

TimeLapse
08-11-2010, 03:27 AM
What size of base is the Large Steampunk Arachnid on?
This is mainly so I can know how meny scrap counters it will leave for only being 5ss.

and to know what size base i will poxy it as.

Also whats is it ht? it be nice to have a cheep ht 2 model fro ramos to hide behind.

Thanks,
Andrew

Sliver Chocobo
08-11-2010, 07:34 AM
Thanks for the write up :)

Nutcase168
08-11-2010, 08:18 AM
I'm still trying to figure out, once and for all, what the deal with Ramos is. Can he, or can he not, use the new Guild Constructs? I keep seeing conflicting things.


my take on the ramos matter is that him and c hoffman can share their constructs some some of them should be useable by ramos.

As for as been spoiled Ramos can take at least this one from the guild:

Guardian – A new Construct with a sword and a shield. Armor 2, and available to Ramos too. It always ends the turn in base to base with a friendly model, and if it doesn’t, it pushes to be so (to one within 6”). The sword does some solid damage, and the shield doesn’t. But even if the shield misses, it hits, flipping damage at (-)(-). Has disrupt magic and is all about protecting someone with its shield. Want Hoffman to be protected? Park one of these guys near him. It heals, it’s got a lot of armor, and a lot of wounds. It’s not going anywhere soon. Oh, and only 7 stones.

I don't know about the other ones.

I feel the toolkit is an apology totem. "We're sorry Ramos that we made you two signature spells so hard to cast compared to other masters." Of course every game I play this totem in I will draw a straight flush(9-13) of :tomes to spite me not taking the brass arachnid instead.

wrabbit37
08-11-2010, 08:26 AM
What size of base is the Large Steampunk Arachnid on?
This is mainly so I can know how meny scrap counters it will leave for only being 5ss.

and to know what size base i will poxy it as.

Also whats is it ht? it be nice to have a cheep ht 2 model fro ramos to hide behind.

Thanks,
Andrew

At 5 stones, you're looking at a 40 mm base and HT 2.

Wodschow
08-11-2010, 08:28 AM
That's some cheap scrap counters alright... :)

Aberration
08-11-2010, 09:15 AM
At 5 stones, you're looking at a 40 mm base and HT 2.


awesome sauce.

Teal
08-11-2010, 11:30 AM
Would you also mind telling what base size the Soulstone Miners are on? I've found some nice 30mm models to stand in for them, but for a 6ss model I wasn't sure if they were going to be on a small base.

Nutcase168
08-11-2010, 11:50 AM
While there is a bunch I'm excited for, my wallet gets a break since none of it is on the schedule yet.

Want:
tool kit
Miner
Large arachnid
Gunsmith
Rider

wrabbit37
08-11-2010, 12:20 PM
Would you also mind telling what base size the Soulstone Miners are on? I've found some nice 30mm models to stand in for them, but for a 6ss model I wasn't sure if they were going to be on a small base.

The Soulstone Miners are on 40 mm bases too.