View Full Version : Any Info on Guild from Book 2?
gunpowder saint
08-06-2010, 10:06 AM
[[.continuing to prove my forum nuisance powers!]]
Anyway! So I do understand some people might be under the NDA, and dat kool; but still is there Anything! you can inform us Loyal Tyrannical Cowboy Loving Guild Players about C. Hoffman or the Guild Special Forces?
Jadin
08-06-2010, 10:32 AM
Yep, waiting to hear about Lucius and his gang. Who is going to be chilling with my Perdita and Sonnia?
Chwineka
08-06-2010, 07:46 PM
From another thread.
Let me preface this with the fact that I won't have my book until saturday and I was not a beta tester. But I have pumped people for info/eavesdropped so take this with a grain of salt.
First up the ortegas. The matriarch of the family (grandma loco if you will). She has an ability called shotgun wedding that gives another model family or maybe companion family.
Second, I believe it was the d6g that broke the story that there are master specific schemes. Levi's scheme is to die every turn.
Third, I really hope I didn't get anyone in trouble by posting this since nda should be over since the book is out.
-Heretic
Jonas Albrecht
08-07-2010, 08:37 PM
Yep, waiting to hear about Lucius and his gang. Who is going to be chilling with my Perdita and Sonnia?
Abuela Ortega.
She is the elder matriarch of the Ortegas, and is pretty neat. She has the ability to give friendly models the Family trait.
shekbo
08-07-2010, 09:23 PM
"Objection!"
BANG!
That's all I'll say.
TimeLapse
08-08-2010, 04:15 AM
Hello all, someone brought book 2 into a local turnament and I got to flip though it for a few min, I dont have alot of info since i didnt get to see it for long but i do have some.
First off,
Abuela Ortega.
Not only does she have shootgun wedding that makes a non unique model a family member (for the rest of the game!, only can be used once per game)
She also has obey! Thats right all, a third obey for the ortega list!
She also has a healing spell that works as an AoE, and shell cost 7SS.
Thats her,
The new master... is... a... Constuct master and an ms&u member! he gets cool abilties based off of constucts, like he gets better CA and gains Armor for each construct within range of him, if you get it right he gets CA10. DF only 3 but hey not everyone can be perdita. Also he has alot of other cool things but since i only got the book for so little time this is all i know about him for now.
other guild stuff, i did read it but I saw that there were some new constucts and a guy with a big gun....
Well thats all i know sorry i dont have more to share, since everyone else got alot of spoilers from officals I only thought it far for me to share this so us guild players have something to look forward to.
I hope this does not get blocked but i figure that the book is out, and the other factions have way more told about what they are getting that me telling you guys this much wont get me blocked.
... i hope.
But that is all I know, and most likely all i will untill i get the new book myself.
-Cheers,
-Andrew
Jadin
08-08-2010, 07:22 AM
Looks like Samael might be getting hitched to the Ortega clan in my games.
Chucklemonkey
08-08-2010, 08:17 AM
I'd love Abuela to be a melee beatstick with a rolling pin or something.
gunpowder saint
08-08-2010, 10:25 AM
The new master... is... a... Constuct master and an ms&u member! he gets cool abilties based off of constucts, like he gets better CA and gains Armor for each construct within range of him, if you get it right he gets CA10. DF only 3 but hey not everyone can be perdita. Also he has alot of other cool things but since i only got the book for so little time this is all i know about him for now.
HALLELUJAH! lol
you are now definitely my favorite person on the Wyrd forum!
grave13
08-08-2010, 12:55 PM
im really interested in the new guild master, So far the rumor i hear is that he runs construcst in his crew like the peacekeeper. if that is true i would love to play this guy since the peacekeepr is already a beast on the table, I can just imagine how much havoc will be brung to the table with the other new constructs in the new book. wish i had a chance to go to gen con to get a copy of the book. I just hope someone on the forums wentand got the book to tell us a bit about the new master and his crew. Thas if noonegets in trouble for putting that kind of info out there, but from what i understand gen con is done andthe book and some of the new crew boxes are out so there shouldnt be any legal ramifications for posting that kind of info right now. but all im saying is that everyone on the forums ave been teased long enough with the new stuff, ready to hear some solid facts and info now. I guess we will all know more in due time.
Wulfen
08-08-2010, 07:13 PM
I don't want to point out specifics, but the new Guild master is indeed a Construct master. His crew is obviously construct-centered, and the new constructs in the book should be well worth the wait. I won't spoil stats or anything, but he is different than Ramos in play and fluff, and his constructs will also require a different play-style, but should be very effective at what they do.
The Guild also got some additions, like the aforementioned Ortega, as well as some Guild officials and officer-types, to fill out a Guild crew.
shekbo
08-08-2010, 07:26 PM
Hoffman if an interesting master. All the masters in book two aren't too straightforward.
He has four basic units (including peacekeeper) but can take any construct. His three new ones are really really cool.
I didn't playtest him much, but there's one thing that reminds me of a clockwork legionnaire, and a kind of concealed spotlight that can pop up anywhere, doesn't move, but kind of lights up opponent models,making them easier to hit. There's also a swifter attacker that specializes in selecting a single opposing model and hunting them down. I hope this isn't too much info, the book is out now and I feel that guild players shouldn't be completely in the dark.
Plus, of course, he's msu, so he can get ramos' stuff, which will be a lot with the new book.
Pipeline
08-08-2010, 08:14 PM
Coppelius.
gunpowder saint
08-08-2010, 10:05 PM
Plus, of course, he's msu, so he can get ramos' stuff, which will be a lot with the new book.
I Love that! He's M&SU!
[[.a story told from the view of C. Hoffman.]]
So I left to see Joss today, I found him and asked him if he knew Ramos, he nodded in conferment even added that he worked very closely with him and enjoyed his company. I followed with the statement, "I need your help killing him" he asked how much I would pay him, and I said just as much as he pays you now. He looked around for a moment and nodded; Joss and I left for the Mines not long after that. The Miners and Steamfitters Union just a pack of hungry dogs... and we all know just how loyal a hungry dog can be.
^.^
mekboyz
08-09-2010, 05:30 PM
i can not wait to get my hands on this new book and the hoff. theres a pic of his artwork from the book up and hes looking like a badass with some constructs hanging out behind him!!
LoboStele
08-09-2010, 06:03 PM
Honestly, with just the book 1 stuff, I hadn't been all that interested in the guild at all. When I was first introduced to the game, the only thing in the guild that piqued my interest was the Peacekeeper. That, and all the other guys at my store were buying Justice, Perdita, or Sonnia, so I decided I wanted to stray away from the guild. I was REALLY interested in that Peacekeeper though, as I'm a robots kind of guy (mechanical engineer in real life, and like working on robotics/animatronics/etc.). So I am SUPER excited about C Hoffman. I've only been able to see Book 2 for a little while (haven't bought my own yet), but there were a ton of new Constructs in the book, and some of them are ridiculously cool looking.
I'd already bought Collette to be my 2nd crew (first was Viks...only been in the game about a month), but as soon as I saw Hoffman I thought "Oh, geez...as if I don't have enough to paint! But I must have him!"
Jadin
08-09-2010, 06:37 PM
That's funny, I am a Software Engineer and I have no interest in playing a tech genius or hacker, I prefer tossing around powerful spells and using ranged weapons. Guess who my guild masters are? Yup, Perdita and Sonnia.
I hope for more guild info. From dboren's beast thread, I assume the Guild Dog and Lawyer are Guild related from book 2.
So now we have:
Hoffman, Watcher, Guardian, Hunter, Mama Loco, Guard Dog, Lawyer, and Lucius, so 2 more unknown? Guild Officer I think is one.
Pipeline
08-09-2010, 06:45 PM
yep. plus 2 totems and the hulking nasty known as Ryle
Wodschow
08-09-2010, 07:08 PM
Wasn't there supposed to be a 'special force' model aswell? But that's the officers?
shekbo
08-09-2010, 07:38 PM
The lawyers, the captain and the drill seargeant comprise the spec forces. A crew with Lucius can take any number, anyone else is limited to one I believe.
Ohhhh, Ryle. Marvin with a machine gun. Brain the size of a planet and they want me to "shoot his head off?" the monotony....
Pipeline
08-09-2010, 07:40 PM
Ryle is special forces. Drill Sergent is not.
gunpowder saint
08-09-2010, 07:54 PM
The lawyers, the captain and the drill seargeant comprise the spec forces. A crew with Lucius can take any number, anyone else is limited to one I believe.
Ohhhh, Ryle. Marvin with a machine gun. Brain the size of a planet and they want me to "shoot his head off?" the monotony....
I hope the drill sergeants have something bad ass! Like Inflict X wds on target friendly model, and all models with LoS to this model recieve +X CB lol
DISCLAIMER: I honestly have no idea what the drill sergeant does lol but I hope he kicks ass and takes names.
Pipeline
08-09-2010, 08:57 PM
He types like he talks!
icemantis99
08-09-2010, 09:18 PM
Drill Sarge is a Totem, as a matter of fact. As far as special forces go, it's 2 models from one Special force if you don't have the right henchman.
dgraz
08-09-2010, 09:37 PM
I'd like a little more info on the Guild Hound. The awesome thing is that on the 'what models would you like to see' thread, I posted that I'd like a cheap Guild model - maybe an attack dog. It's almost like they listened to me.
Nutcase168
08-10-2010, 08:00 AM
As another engineer in the real world I'm stoked for Hoffman. I run Ramos and Leviticus right now and love constructs. If only Hoffman could bring more than one peacekeeper.
I'd like a little more info on the Guild Hound. The awesome thing is that on the 'what models would you like to see' thread, I posted that I'd like a cheap Guild model - maybe an attack dog. It's almost like they listened to me.
3 SSs a piece, but they refund you one for each pair of them you take. They sort of work in pairs like the canine remains. Get a lot of abilities when they start next to other models, get fast when they start next to another guild hound. Also they have a pulse ability that buries scrap and corpse counters within like 3" of them (don't have the book with me, that's what I remember.)
I think they rock, and as you alluded to fills a nice gap in the army, cheap fodder units.
Guild Guard
08-10-2010, 01:24 PM
I hope there is a guild officer with that's a guard. I would like to see a guard commander that is a Master and run a crew with a lot of low cost guard type minions.
goblyn13
08-10-2010, 02:02 PM
Guild Guard Captain
Lucius
Drill Sergeant
ProdigalPunk
08-10-2010, 02:11 PM
I hope there is a guild officer with that's a guard. I would like to see a guard commander that is a Master and run a crew with a lot of low cost guard type minions.
I would imagine it would be pretty easy to make a Guild Guard army with Lucius as the Henchmen. I am not sure what he can take as his crew, but I would imagine any of the Guard would fit into it.
dgraz
08-10-2010, 02:34 PM
3 SSs a piece, but they refund you one for each pair of them you take. They sort of work in pairs like the canine remains. Get a lot of abilities when they start next to other models, get fast when they start next to another guild hound. Also they have a pulse ability that buries scrap and corpse counters within like 3" of them (don't have the book with me, that's what I remember.)
I think they rock, and as you alluded to fills a nice gap in the army, cheap fodder units.
Awesome. They sound like just what I wanted. Thanks for the info.
Extinction Angel
08-10-2010, 03:07 PM
I expect to see lots of guild players taking Ryle. He's 8 SS but worth every one. I'm going to be adding him to both my Guild force and my Leveticus force.
wrabbit37
08-10-2010, 03:49 PM
I was doing this for the other factions, so I figured I'd do this here too. I don't play Guild, so I'm not sure how all this fits together with what you already have, but it's some idea, at least, of what's in the book.
Okay, and now for the Guild.
C. Hoffman – The master for the Guild. He pulls in a Soulstone Cache of 4, and by himself, doesn’t look that impressive. Low DF, low CB, very low WK. But he’s a Scavenger, and he has some tricks up his sleeve. He can hire archanist constructs (with some restrictions – no Frozen or Smoldering Hearts). He dampens pulses, auras and blast markers around him. If Friendly Constructs of HT 2 or better start in base to base with him and move, he can push to end up in base to base with them after they move. His ability to Cast improves as Constructs are around him. He heals when Constructs near him heal, and suffers wounds when they die or are sacrificed. He can override any friendly construct’s abilities near him so they can ignore any rules they want. He can be a construct or not, as he chooses. Whenever he takes damage, he can take the armor of a nearby construct and use that. His weapon, while he sucks at hitting with it, does pretty good damage and ignores armor. He’s instinctual with three (0)s to choose from . He can get abilities of nearby Constructs as long as they don’t mention anything by name. He can essentially companion a nearby Construct. Or he can have a construct near him get Slow while he gains Fast. He can detonate nearby scrap counters to do a bit of damage to nearby models. He can use his actions to make nearby constructs attack with their weapons. He has three spells, one that heals, one that does damage, and another that activates a construct immediately after Hoffman, even if that construct has already activated this turn.
Mechanical Attendant – Here’s Hoffman’s totem (though he has another one in the Archanist section that he shares with Ramos). It’s got an 8” gun with low damage unless Severe is pulled, then it damages again. He can, however, use that gun to shoot the target and two other people near it for two actions. He’s got some armor and helps nearby constructs ignore their abilities.
Drill Sergeant – Another totem, this one for any Guild guy. Or girl. He hits people with a baton, but not very well. He can link to folk and give them bonuses to hit in melee. He can use (2) to make all Guardsmen receive a (+) on ranged attacks. And he’s got a couple of spells to remove Slow or Paralyze from models.
Lucius, Governor’s Secretary – The Henchman costs 10 points. He hits with a CB 6(Ram) for 2/3/4. If you spend a soulstone to reflip your strategy at the beginning of the game (I didn’t even know you could do that!), he’ll get you your Soulstone back. Anyone trying to hit him or cast at him gets a (-). Slow to Die and Terrifying, and gets a bonus to DF if near some of his boys. He’s a Casting Expert. Two non-Spell (0)s – sacrifice a dude to get Reactivate, or give his boys a bonus to CB until Lucius’ activation is done. Which means, of course, he can cast a spell to let his boys Walk or Attack. He also has a damage spell with weird targeting rules. He doesn’t need LOS, but someone else does. And he can (0) to move a friendly in his deployment zone within 4” of him.
Abuela Ortega – Another of the cursed Ortega family, she’s got a shotgun which, frankly, looks like it’s going to hurt as it tosses blast markers out there. It packs enough of a punch that she slides back whenever she uses it. If she’s hit, her family doesn’t like that and starts walking towards the attacker. She can, once per game, Shotgun Wedding a non-unique friendly into the Ortega family, letting their Companion shenanigans continue. Has Obey and a few other control-type spells.
Guardian – A new Construct with a sword and a shield. Armor 2, and available to Ramos too. It always ends the turn in base to base with a friendly model, and if it doesn’t, it pushes to be so (to one within 6”). The sword does some solid damage, and the shield doesn’t. But even if the shield misses, it hits, flipping damage at (-)(-). Has disrupt magic and is all about protecting someone with its shield. Want Hoffman to be protected? Park one of these guys near him. It heals, it’s got a lot of armor, and a lot of wounds. It’s not going anywhere soon. Oh, and only 7 stones.
Guild Hound – A Beast and Insignificant if there aren’t at least two of them around. They Companion off your Master or each other. Evasive. They’re designed to work in pairs, losing some of their abilities if they lose their partner. They can get to people with corpse, blood, eye and body part tokens easier, and can mess with all that kind of interaction. Pretty fast moving too, but lose a lot when they’re down to just one of them left. Three stones each.
Guild Guard Captain – Lots of wounds, good damage on his axe, and another guy with a Mauser 9 (the gun that does low damage unless you severe, then does two damage flips, and can target multiple people nearby). He’s got some armor and can get other people to activate after him. He’s not very fast, but he has a spell that can help mitigate that problem. He’s also got a way to boost guild morale for Morale duels.
Hunter – Another construct. He does more damage and hits better against guys who haven’t activated yet this turn. He can slow targets with his spear, or hurt decently with his claws. If he spears you, he auto-triggers to drag you to him. Flurry with the claws, and he can stalk someone who is walking around as a (0). Good at controlling the movement of models around him. Well, usually one particular model.
Lawyer, Secretary’s Aide – A beast and part of the Special Forces. He makes it hard for people to target him, but if they take their time with it and cut through the Red Tape, they gain an additional (+) with Focus and Channels against him. Slow to Die and a Casting Expert. He has a bunch of Spells. He has a high cast, but two of his spells require (Crows) which he doesn’t have. He can paralyze models, create Morale Duels, give people Hard to Wound, etc.
Ryle, Guild Pawn – Another construct and unique. He costs 8 stones and has a Gatling gun and does a fair amount of damage with his Hydraulic Fist. He has armor and is immune to talents and spells that require him to make a WP duel. He’s never considered friendly for selecting targets for talents and spells. Until he kills something, he’s got low WP and is Insignificant. He’s too big to be hit by parting strikes from people-sized or lower things. He’s a Ranged Expert and can Automatic Fire his gun. He can (0) to push away from the closest living model if he likes. No spells, but three triggers in combat, all requiring (Rams).
Watcher – Another construct, only three stones. He moves fast. He can zap something within 16” to light it up so people ignore cover when targeting it. He’s a good way to keep people starting in their opponent’s deployment zone. None of this advance after stuff around him. He can keep an eye on your fate deck too if you want him to. Finally, he can get rid of Terrifying or Harmless/Pitiful when he hits with his weapon. Just a utility piece, but a decent one.
mekboyz
08-10-2010, 04:36 PM
I LOVE YOU....
That being said i cant wait to get my book to get the real rules but thanks to your post at least we have the basics of are new units! Thanks alot!
I can not wait for C. Hoffman know with these new constructs hes going to be awesome
Wodschow
08-10-2010, 05:00 PM
Ah once again a nice write-up there :D
Not nearly as intrigued by any of this though as I've been of what some of the other factions have had to offer.
Hoffmann's playstyle seems as twisted as some of the other masters'.. Which I suppose is a good thing, what I've heard so far doesn't really speak to me though, might change once I get the book, we'll see..
parascream
08-10-2010, 06:06 PM
Can C. Hoffman hire more then 1 Peacekeeper?
Aarkon
08-10-2010, 07:25 PM
Looking forward to getting Granny Ortega on the table. I am going to wait to see the book to see what I want for Melee defense for Perdita and her kin.
Jadin
08-10-2010, 07:33 PM
Perdita has family, Ophelia has kin.:gunman:
Aarkon
08-10-2010, 09:04 PM
Perdita has family, Ophelia has kin.:gunman:
Yes I ment her kin as in the people in her family not 'Kin' or 'Family' the rules in the game.
I am just saying before going out to buy something like the Executioner or some such I want to see the new book and figure out what I want for some Melee defense and Melee punch for my Perdita Crew.
mekboyz
08-10-2010, 09:04 PM
Perdita has family, Ophelia has kin.:gunman:
hahaha i wish i could like things on this forum! And i would say no about the more than one peacekeeper considering he is rare 1
dgraz
08-10-2010, 09:07 PM
Yes I ment her kin as in the people in her family not 'Kin' or 'Family' the rules in the game.
I am just saying before going out to buy something like the Executioner or some such I want to see the new book and figure out what I want for some Melee defense and Melee punch for my Perdita Crew.
Get the Executioner anyway! What's cooler than a fat guy who loves his job so much that he traded his hands for claws (and keeps his hands on his belt)?
alemon
08-10-2010, 09:09 PM
Perdita has family, Ophelia has kin.:gunman:
Well said.
Jadin
08-10-2010, 09:15 PM
Yes I ment her kin as in the people in her family not 'Kin' or 'Family' the rules in the game.
I am just saying before going out to buy something like the Executioner or some such I want to see the new book and figure out what I want for some Melee defense and Melee punch for my Perdita Crew.
Sorry, that was only good natured chiding. Nothing serious. Looks like a few guys got it, but I know tone is hard on the interwebz.
Pipeline
08-10-2010, 09:24 PM
Yes I ment her kin as in the people in her family not 'Kin' or 'Family' the rules in the game.
I am just saying before going out to buy something like the Executioner or some such I want to see the new book and figure out what I want for some Melee defense and Melee punch for my Perdita Crew.
I'm still liking the Judge for this role. Obey charge into combat then Flurry. Slow to die. If that doesn't get it done it's time for a new deck.
dgraz
08-10-2010, 09:27 PM
But the Executioner is Slow to Die and Loves the Job.
Pipeline
08-10-2010, 09:29 PM
But the Executioner is Slow to Die and Loves the Job.
decisions, decisions
Goldstep
08-10-2010, 10:08 PM
Gatling gun is just amazingly stupidly wonderful!
Just the jist of the rules: flip to hit. Then flip to damage. Then flip to damage some more. Then damage something else. Then flip for more damage. Then flip for some damage. Then remove a few enemy models and then flip for damage.
Then... flip for damage.
Wulfen
08-10-2010, 10:19 PM
Can C. Hoffman hire more then 1 Peacekeeper?
You only need one. Especially with how Hoffman uses them. :)
Aarkon
08-10-2010, 11:45 PM
Doesn't look like there is anything in the new book that fits the bill.
I might have to pick up both the Judge and the Executioner and try them both out.
shekbo
08-11-2010, 12:15 AM
Lucius is absolutely your guard commander. Nearly all of his abilities affect other models, even most of his "attacks" are spells. (sniper!)
The captain is like a lesser version of him, rallying nearby guards and providing sons heavier punch.
The drill sargeant is actually kind of less awesome, as I remember. He can keep your guards' morale up and I think get rid of some detrimental effects on them.
Jadin
08-11-2010, 07:36 AM
Melee damage soak guys seem hard to come by in our faction. Maybe the constructs can help?
Also, what is Lawyer exactly? A dog? A werewolf?
Ryle is described as marvin the martian with a machine gun. Is that his concept art?
wrabbit37
08-11-2010, 08:31 AM
Melee damage soak guys seem hard to come by in our faction. Maybe the constructs can help?
Also, what is Lawyer exactly? A dog? A werewolf?
Ryle is described as marvin the martian with a machine gun. Is that his concept art?
Not sure what the Lawyer is. He's like a normal, though ugly, guy hunched over. He's wearing a mask too so you cant' see his whole face.
Jadin
08-11-2010, 09:20 AM
I wonder if Elite Division will be the same concept as the government team Hellboy works with.
Nutcase168
08-11-2010, 12:37 PM
Looking forward to adding Hoffman to my construct masters array. No date for him yet.
Chwineka
08-11-2010, 04:49 PM
I feel dirty, lurking around in a Guild thread... But not really anything that goes thematically with Lady Justice or Sonnia. Or am I just not seeing it?
Jadin
08-12-2010, 07:55 AM
At the moment nothing seems to fit with them thematically. We have a very diverse set of themes, similar to Arcanists.
Our themes are:
Western (Ortegas, Guild Guard stuff)
Constructs(Hoffman)
Witch Hunters (Sonia,Antimagic stuff, using forbidden magic in our work)
Undead Hunters(Lady J, Undead Hunters, bring rest, delving in the secrets of Necromancy but forbidden to practice)
Elite Division: I don't have the book, but I see these gus like the organization Hellboy was a part of. Occult Division. So far they have a Guild Secretary that leads a beast and construct.
thaehl
08-12-2010, 07:59 AM
Elite Division: I don't have the book, but I see these gus like the organization Hellboy was a part of. Occult Division. So far they have a Guild Secretary that leads a beast and construct.
BPRD Bureau of Paranormal Research and Development.
Sliver Chocobo
08-12-2010, 09:05 AM
Great write as allway Wrabbit37 :elefant:
LoboStele
08-12-2010, 11:07 AM
At the moment nothing seems to fit with them thematically. We have a very diverse set of themes, similar to Arcanists.
Our themes are:
Western (Ortegas, Guild Guard stuff)
Constructs(Hoffman)
Witch Hunters (Sonia,Antimagic stuff, using forbidden magic in our work)
Undead Hunters(Lady J, Undead Hunters, bring rest, delving in the secrets of Necromancy but forbidden to practice)
Elite Division: I don't have the book, but I see these gus like the organization Hellboy was a part of. Occult Division. So far they have a Guild Secretary that leads a beast and construct.
I don't know, in a lot of ways, all of that fits into the Wild Wild West/Van Helsing sort of genre. It's slightly more diverse than the other factions, but nearly all the characters still have very western looking costumes. Even Hoffman, with his mechanical braces, still has a 19th century rich-man look to him, at least according to the artwork.
Jadin
08-12-2010, 11:18 AM
True, the Death Marshals and Samael seem to reflect that theme as well. Only thing that is really off from the first book is the Witchling Stalkers.
mekboyz
08-12-2010, 05:22 PM
They all have the western look but are different in the fluff. Everyone in mali pretty much has that 19th century feel to them id say....
These new guys just fit in with there respective casts of the guild which is all the wild west theme to start with
Extinction Angel
08-13-2010, 02:55 PM
I think the Lawyer fits quite well with Lady Justice thematically and mechanically. Now we have the scales of justice, the Judge, guards, an Executioner, and a Lawyer. If LJ is the jury, we have a full court.
mekboyz
08-13-2010, 04:36 PM
i agree that does sound pretty good. I just havnt seen the lawyers rules to see how he fits in the mechanics of the game
paradox
08-13-2010, 09:35 PM
All I know is that the Hunters look really cool and I'll own one for sure (maybe two).
nilus
08-13-2010, 10:01 PM
These new guys just fit in with there respective casts of the guild which is all the wild west theme to start with
When I get Hoffman and I am gonna run him with a Steam Borg and put a Cowboy hat that big monster so he fits in better with the Guild :)
Extinction Angel
08-14-2010, 10:01 PM
i agree that does sound pretty good. I just havnt seen the lawyers rules to see how he fits in the mechanics of the game
To summarize, he's a caster. He has five spells and only two of them require a particular suit to cast. With his spells he de-buffs the enemy while buffing himself and sometimes the crew. He's not very tough, but he adds some serious benefits to a LJ crew.
Goldstep
08-15-2010, 08:40 PM
To summarize, he's a caster. He has five spells and only two of them require a particular suit to cast.And even the easy to cast ones are USEFUL.
LJ is a good choice, but honestly the enemy he's facing can be important too. Simply removing the purpose of the Hollow Waif... sick.
Killionaire
08-17-2010, 05:57 AM
Hoffman's going to need a Guardian. He'll be ARMOR 6 with that thing around, and can brick up effectively with Peacekeepers, preventing AoEs from touching the guys. The speed of Hunters wouldn't hurt either with his Attracted to Metal ability. Give him a Mobile Toolkit in shield wall with the Guardian and awesome.
But Ryle? He's incredible. One shot from his gun could result in three damage resolutions for up to what? 12 damage? He's also survivable and capable in melee to boot.
mekboyz
08-17-2010, 06:41 PM
Good god armor 6???????? thats redic! Do you guys think wyrd will release a release order for all the new models from book 2?
I want my C Hoff asap!
Wodschow
08-17-2010, 06:53 PM
Looks like it won't be untill after October since that's where the current release schedule ends.. And there's no guild models on it.
Epic Jimbo
08-19-2010, 02:11 AM
On the subject of what works thematically with Sonnia, I'd honestly say a Gaurdian would be a GREAT addition. It provides the Witch Hunters with some much needed defense boosts, works as a bullet spunge and damage mitigator, AND the big ol' construct comes equipped with Disrupt Magic, which snuggles him in nicely with the magic hatin' crew!
gunpowder saint
08-20-2010, 04:24 AM
On that note as well, Sonnia would work super well with a Lawyer on her side. Built in Silence and Paralyze. I mean hands down my Sonnia will never be without her faithful lawyer, and her pet Peacekeeper lol
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