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Blank
08-02-2010, 01:37 AM
Viktoria - 0ss
Student of Conflict - 3ss
Convict Gunslinger - 5ss
Misaki - 7ss
Bishop - 10ss

Thoughts? Recommendations? I'm a little iffy on the SoC, as he doesn't really bring a whole lot to the crew. I want a crew that's majority melee based. The Viks do just that but finding models to fit the bill is a little tough. Especially having enough, here you only have 4 (5 counting the second Vik).

tajnisvet
08-02-2010, 04:58 AM
I'm thinking how to make the same point cost Vik army, but I'm going with another approach. Ranged with Vik and Taelor melee with help from Ronins if needed.

Vik's 0
3x Ronin 15
1x Taelor 8
2 cashe

Is this list even playable?Can anyone who has some Vik experience write something about choices he took?

Thanks ahead,
ST.

chaosobscuros
08-02-2010, 08:34 AM
I would go with one of these lists for 25ss:

List 1
Viks
3x Ronin (15)
Misake (7)
3 SS

List 2 (If you really like the Student)
Viks
2 Ronin (10)
Hans (8)
Student of Conflict (3)
4 SS

The first list capitalizes on a quick moving, melee based gang. If you are going against a construct army like Ramos, you can replace Misake with Johan or Taelor for an extra punch. The second list is more defensive. The SoC can hang back with Hans, giving him 3 APs per turn.

I think that the Convict Gunslinger is an outstanding choice of points, but he will be left behind by the mobility of the first list. In the second list, he could easily replace Hans and the SoC, and you could use the extra SS to pick up another Ronin.

Bishop is a bit of a difficult model to use effectively, and his SS cost (40% of your list) is just too high for a 25 SS list.

A Vik crew should be very mobile, and have a good punch to it. Another One's? requirement of a Ronin sacrifice makes them pretty much an auto include. It also requires that you have one within 2" of the Viks.

Natty
08-02-2010, 04:33 PM
I have never played the Viks, but I have played against them quite a bit, and I always feel like the Viks need to start with 7 or 8 soulstones if at all possible. It may not be possible if you need to accomplish reconnoiter, but any other strategy, try for 8 soulstones imo.

Their damage is so high that 1 soulstone spend on an attack will often kill an opposing model, and they are so breakable that if they get trapped somewhere (and can't yoyo), you will need the soulstones to keep them alive.

On top of that, most masters only have one model out there that needs soulstones, but there are two Viks, both of which will be needing those soulstones.

Natty
08-02-2010, 04:35 PM
So basically my advice for every one of those lists up there would be to first take out the student of conflict (who is too slow to keep up with the Viks and give them fast anyway) and pocket those 3 extra soulstones; or for the lists with no SoC, I'd take out one of the Ronin and start with 5 extra soulstones.

Twizz666
08-02-2010, 04:45 PM
I have to agree with Natty. Daniel plays the Viks and i've seen him do well in some games and have disastrous results on others. The key every time is his ss cashe. Personally with the crew, i think Bishop (when used right) is a force to be reckoned with. Taelor is just as brutal. you saw what happened to kade... lol.

Also, at least one Ronin is a good move, because they can be used to rez one of the Vicks. And that goes a long way. haha

but without soul stones to burn, the vicks are pretty weak when it comes to defense. I know they are lacking in total wounds, and i want to say their df isn't more than ordinary.

as far as the SoC, I know what people say, but daniel seems to think that it's a good fit for her. I personally think totems are too slow. Mine never manage to stick with their masters.

One last note. When did you get into Viktoria?

Blank
08-02-2010, 06:05 PM
One last note. When did you get into Viktoria?

I started liking her when I realized what my prefered play style is: which is "in-your-face" melee combat. I think it's part of the reason Marcus was my first master. Big models too, like 40 - 50mm sized. But I mainly looked at Viktoria as a primary Outcast master since Outcast have a few options to choose from when hiring crews.

Plus, I know I have Levi, but when you're on a budget due to school, Levi probably isn't the smartest choice at the moment.


Bishop is a bit of a difficult model to use effectively, and his SS cost (40% of your list) is just too high for a 25 SS list.

A Vik crew should be very mobile, and have a good punch to it. Another One's? requirement of a Ronin sacrifice makes them pretty much an auto include. It also requires that you have one within 2" of the Viks.

You make a very good point. The problem is just that my LGS's current Malifaux games require the use of a 25ss crew, which can be pretty boring considering most crews come packaged as decent 25ss starter crews. Maybe I'll try to talk them into 30 or 35ss games, which will be a little longer, but more fun.

Dark_Trainer
08-02-2010, 10:21 PM
My 25ss list is

Viks
3 Ronin
Convict Gunslinger
(5 ss cache)

TimeLapse
08-03-2010, 12:37 AM
I'm thinking how to make the same point cost Vik army, but I'm going with another approach. Ranged with Vik and Taelor melee with help from Ronins if needed.

Vik's 0
3x Ronin 15
1x Taelor 8
2 cashe

Is this list even playable?Can anyone who has some Vik experience write something about choices he took?

Thanks ahead,
ST.

Taelor is good but with the vics and three Ronin you got melee covered.

I think for points Hans would be a better choice for a more rounded list. The Convict is cheaper to free up more soul stones and give you some med. range.

In the list if you want another Melee model i would choose Misaki over Tealor, i like her abilities more.

if you want to run a heavy hitter like Tealor this is what I would run aqt 30ss

Vik's 0
2x Ronin 10
1x Taelor 8
Convict Gunslinger 5
7ss Cache

At 25 I would avoid lists that dont have 5 or more SS free, I would run the following

Vik's 0
3x Ronin 15
Convict Gunslinger 5
5 cache


I hope this helps
-Andrew

Twizz666
08-03-2010, 10:17 AM
I think for points Hans would be a better choice for a more rounded list. The Convict is cheaper to free up more soul stones and give you some med. range.

Well, i've seen Hans in action plenty of times, and i think he's a little disappointing. The errata took away some of his damage, and he isn't mobile at all compared to the rest. While i've never seen the gunslinger in action, i've heard wicked things. If you need the range, then hans is pretty good, but don't expect to be killing everything you shoot.

Also, Misaki is brutal. I forgot about her earlier. I know somehow she can give herself a 6" range for melee... that's just cool.

TimeLapse
08-03-2010, 01:09 PM
Well, i've seen Hans in action plenty of times, and i think he's a little disappointing. The errata took away some of his damage, and he isn't mobile at all compared to the rest. While i've never seen the gunslinger in action, i've heard wicked things. If you need the range, then hans is pretty good, but don't expect to be killing everything you shoot.

Also, Misaki is brutal. I forgot about her earlier. I know somehow she can give herself a 6" range for melee... that's just cool.


I dont know what you mean, The errata did nothing but add to han's damage.

His damage was changed from 1/2/4 to 2/2/5 and they swapped the crow for a ram that lets him atuo crit hit. So his base damage is 3/3/6 or 4/4/7 if you get a ram on the flip.

every change on hans made him better. If you cast custum ammo and then focus attack you can get +2 to the flip for damage and +1 to the attack flip doing at lest three damage. In a non-guild list one can save there high rams just for hans and pick turns to send out alot of damage.

So in my mind the errata did nothng but make hans better at damage not worse.

He is not as moble as lets say Nino but he has more of the table open to him via his Sniper/Goggles talents.

if you want a strong range model look no father then hans, when he is played right he is a model to be feared.

Misaki is awesome, Her 6" skill is a 0 action spell called "wind" she has three 0 action spells to choose from and they all are good. her other two 0 actions are Fire and Thunder. Fire makes her base damage +2 so she becames a 4/6/8 for damage for that turn.
Thunder gives her ":blast" 2/4:blast/6:blast:blast.

She also has a one casting spell called earth that helps her move.

She is a great model and worth checking out.

-Andrew

Serigala
08-15-2010, 06:21 PM
I have been running Viktorias with 3 Ronin, 1 Convict and a Student of Conflict (23 stones).
I have only managed to cast fast on one Viktoria (doesn't effect both) once in a game. The Student can't move the turn she casts it, and will then be a long way behind the rest of the crew. 3 extra stones might be better.

To resurrect a Vik will typically take 3 stones plus a Ronin (as you will likely have to add a stone to your casting flip), so you need a good cache of stones to play a Vik Ronin list.

Alondir
08-15-2010, 07:05 PM
Vics Vics Vics, there amazing but what makes them so good is the models that you can take with them. Hans points for points is the worst you can put into a melee crew really, slow can only shoot 1 guy per turn and tbh a very low CB for a sniper (and who wants the throw away them high cards when you could give em to ronin)

Ronin there amazing, the best 5 point model really, the +1 to damage flip and ignoring armour is amazing, and damn there fast, 10 inch move per turn with attacks at the end (runthough +melee expert) so they can get to some hard to reach places and then cleave most things that are there. there also very hand for tying up them shooty things ud rather not get blown to pieces by, there trigger is amazing for this, attack something of theres closer 2 you, and just keep boucing around if ur careful you can get about 18inch of board coverage, and have about 3 attacks on the way, which isn't bad :D (runthough 6 inch, trigger off the attack 4inch, attack again if your close to something, or use it to run 4, then melee expert attack to get you there, remember you only need to be in melee range to stop them shooting :O)

Mr convict, oh god if you have the right cards hes bad ass, high CB and paired weapons with good damage with some nice triggers, more shots :D, and rapid fire if i remember correctly, something out in the open against him damn, iv had him reduce biiiig stuff from full to nothing in one rapid fire.
But oh no thats not his only trick, suppressing fire, is awsome, wait for a cluster of anything really, 1ap ideal to move in range and do, keep a high card for it, 13s are amazing for it, cheat that in and watch ur oponent cry as he has to spend alot of high cards just to keep his models in the game (paralysed) you can swing even a dead game with one of them, especially if there hands are already depleted, and u can be sure ronins will do that :D

Taylor, is just wow hard to shift as well and hard to shift thing ^^, she is stupidly tough, and my god she hurts with that 3inch melee range that catches alot of people off guard.

Your masters, there awesome, if you can get them to combat in one piece, now you can slingshot them early in the game and burn soulstones just to stay alive, or you can bide you time killing little things and trying to achieve you missions, then when the big stuff (masters/teddys) use your catapult and some soulstones to take out there most important models. Buuuuuut never never never rely on been able to bring them back, its very situational and sometimes having a Ronin is much more fun.

though at 25ss id really just have:
3 ronins,
and a convict gun-slinger,
and i thinks thats like 4ss left, which if ur careful and dont waste them is plenty.

philgamer
08-17-2010, 01:45 AM
I like the 3 Ronin, Convict Gunslinger and 5ss option. I also like to sacrifice at least one Ronin (after it has taken half or more damage) to prevent a kill and gain the 2ss. My main fighting force is the Vics, and the soulstones make them really nasty. Of course, this depends on the strategies you and your opponent get, but I'm 3 and 0 so far. (probably just beginner's luck!)