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River Song
02-05-2010, 04:16 PM
I have 2 Vikis, 1 SoC, 4 Ronins.

Setup is Viki-SoC-Viki
with Ronin's nearby within 2".

The Student and Viki's allow all to activate at the same time?
Or only the SoC and Viki's can activate together?

Anyway.
Because SoC can give a Viki Fast she gains 3 AP plus Melee expert.

The plan:
Soc activates Fast on Viki sword, thus SoC turn is done.
Viki sword moves 5", then 5" then uses Sisters in Spirit to Toss Viki gun 3" ahead of her.
Viki gun turn: Move 5", move 5", Melee expert for attack.
Movement calculations add up to 23", Viki gun either shooting a target that can be 12" away for an eventual range of 35", correct? and can melee a target 25" away, correct?
Viki gun does her damage, hopefully a bunch.
My opponent goes and kills Viki gun. Yet I have used up 3 ss in trying to keep her alive yet the opponent focused on VG to kill her.

Now my question is...
Since my Ronin's are next to each other they can Activate together, correct?

I do nothing for the rest of my turn.
Turn 2 comes and I have Init.

So since the Ronins are next to each other and the SoC is still there within 3", I give a Ronin fast, next Ronin gets sacked gaining 2 ss, I now activate Ronin with fast which has 3 AP and Melee expert.
This Ronin moves 4', then 4", and 4" and is now within 2 " of Viki sword hopefully blocking any path to her.
Opponent goes and does no major problems other then building his army up.
Now Viki sword can go, Sacking Ronin, to bring Viki Gun back in it's place.
Opponent goes almost killing Viki Gun but she survives and can now act.
Viki gun moves 5" does whatever hopefully killing the main target in 2 remaining attacks, Lilith in this case on turn 2 who has been hanging back trying to stay out of reach.

Doable?

Rinse repeat with the Ronin's if either Viki dies again?

WEiRD sKeTCH
02-05-2010, 04:26 PM
I have 2 Vikis, 1 SoC, 4 Ronins.

Setup is Viki-SoC-Viki
with Ronin's nearby within 2".

The Student and Viki's allow all to activate at the same time?
Or only the SoC and Viki's can activate together?

Anyway.
Because SoC can give a Viki Fast she gains 3 AP plus Melee expert.

The plan:
Soc activates Fast on Viki sword, thus SoC turn is done.
Viki sword moves 5", then 5" then uses Sisters in Spirit to Toss Viki gun 3" ahead of her.
Viki gun turn: Move 5", move 5", Melee expert for attack.
Movement calculations add up to 23", Viki gun either shooting a target that can be 12" away for an eventual range of 35", correct? and can melee a target 25" away, correct?
Viki gun does her damage, hopefully a bunch.
My opponent goes and kills Viki gun. Yet I have used up 3 ss in trying to keep her alive yet the opponent focused on VG to kill her.
Melee = Close Combat. You do know this right? And her Gun is a RANGED WEAPON not a MELEE WEAPON.

Now my question is...
Since my Ronin's are next to each other they can Activate together, correct?
No that is not correct. Ronin do not have any Companion abilities.

River Song
02-05-2010, 04:35 PM
yes I understand, I was stating she had an option to shoot at something 12" away or if in range could melee something 2" away the totals were what I was mentioning 25" from start for melee, 35" from start for shooting.

Ok so only companion models may activate together.

Thought I saw someplace that any models within 3" could, Companion allowed up to 6" away..

Wrong as usual.

WEiRD sKeTCH
02-05-2010, 04:37 PM
(+1) Melee Expert only gives a model 1 AP to use only for a Melee attack, not a Ranged Attack.

River Song
02-05-2010, 04:41 PM
Let me ask this.
If I use SoC fast on a Ronin.

Ronin moves 4, then 4 then Activates run through allowing an attack which kills the opponent.
Now as stated in other threads the Ronin triggers Next Target allowing 4" push. I am now in range of another opponent and get Melee expert attack on that new target?
I assume only if it triggers again am I allowed Next Target or does the first activation of next Target carry over anytime I damage an opponent on this models turn?

River Song
02-05-2010, 04:42 PM
(+1) Melee Expert only gives a model 1 AP to use only for a Melee attack, not a Ranged Attack.


Ahh correct . My bad

WEiRD sKeTCH
02-05-2010, 04:47 PM
1.) SoC gives a Ronin Fast and ends activation.

2.) Opponent activates a model.

3.) Ronin Activates.

3a.) Ronin Advances 4".

3b.) Ronin Advances 4".

3c.) Ronin uses Run Through, pushes 6" (its Cg) and performs a Daisho attack that deals damage.

3d.) Ronin's Trigger of Next Target triggers and the Ronin pushes 4" into melee range of an enemy model.

3e.) Ronin uses (+1) Melee Expert and makes a Daisho attack and damages target.

3f.) Ronin's Trigger of Next Target triggers and the Ronin pushes 4".

3g.) Ronin's activation ends.

River Song
02-05-2010, 05:02 PM
1.) SoC gives a Ronin Fast and ends activation.

2.) Opponent activates a model.

3.) Ronin Activates.

3a.) Ronin Advances 4".

3b.) Ronin Advances 4".

3c.) Ronin uses Run Through, pushes 6" (its Cg) and performs a Daisho attack that deals damage.

3d.) Ronin's Trigger of Next Target triggers and the Ronin pushes 4" into melee range of an enemy model.

3e.) Ronin uses (+1) Melee Expert and makes a Daisho attack and damages target.

3f.) Ronin's Trigger of Next Target triggers and the Ronin pushes 4".

3g.) Ronin's activation ends.

Yes so, the Trigger of next Target, MUST trigger each time? or just the once and carry's over .

By your description it MUST trigger each attack/Damage.

On a side note we tried to find it but could not:

I flip for Terrifying I pass and get a Trigger for Whirlwind.

Does this take effect or Must the trigger, trigger, only on the attack flip or Damage flip?

dgraz
02-05-2010, 08:05 PM
Triggers are a 'may'. They don't go off unless you choose for them to.

Whirlwind (on the Viks?) is an attack trigger based on Cb so may only be activated when Vik is making a Masamune Strike.

WEiRD sKeTCH
02-05-2010, 09:13 PM
What dgraz said.

As an aside, I have a question of my own. Do you own the rulebook?

Omadon
02-09-2010, 01:43 PM
Psst. Rhonin never, ever, eevverr need to walk. Just use Run Through for the same AP, and just opt to not attack something if you don't have any enemy targets nearby.